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imported>GCFairy
(Undo revision 1441 by Ufydomy (Talk))
imported>GCFairy
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== Uniques ==
== Uniques ==
Unique Items are items that are very rare to find in game and don't drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by "?" in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped.  
Unique Items are items that are very rare to find in game and don't drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by "?" in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped.  


= Unique Equipments =
= Unique Equipments =
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{| border="1" cellpadding="5" cellspacing="0" width="80%"
{| border="1" cellpadding="5" cellspacing="0" width="80%"
|align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>'''
|align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>'''
|-align=&quot;center&quot;
|-align="center"
!width=&quot;30%&quot;| Unique item
!width="30%"| Unique item
!width=&quot;10%&quot;| Strength
!width="10%"| Strength
!width=&quot;10%&quot;| Spirit
!width="10%"| Spirit
!width=&quot;10%&quot;| Dexterity
!width="10%"| Dexterity
!width=&quot;10%&quot;| Power
!width="10%"| Power
!width=&quot;30%&quot;| Defense
!width="30%"| Defense
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Fresh Breeze'''&lt;/span&gt;
| <span style="color:#330099">'''Fresh Breeze'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Slipheed'''&lt;/span&gt;
| <span style="color:#330099">'''Slipheed'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Elein'''&lt;/span&gt;
| <span style="color:#330099">'''Elein'''</span>
| 0
| 0
| 0
| 0
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| 8%
| 8%
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Parcae's Belt'''&lt;/span&gt;
| <span style="color:#330099">'''Parcae's Belt'''</span>
| 0
| 0
| 0
| 0
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| 8%
| 8%
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Topaz'''&lt;/span&gt;
| <span style="color:#330099">'''Topaz'''</span>
| 0
| 0
| (level)*1.9
| (level)*1.9
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| 0
| 0
| 0
| 0
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Graupnel'''&lt;/span&gt;
| <span style="color:#330099">'''Graupnel'''</span>
| (level)*.9
| (level)*.9
| 0
| 0
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| 0
| 0
| 0
| 0
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Aquarine'''&lt;/span&gt;
| <span style="color:#330099">'''Aquarine'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| 0
| 0
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Noas'''&lt;/span&gt;
| <span style="color:#330099">'''Noas'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Tears of Heliades'''&lt;/span&gt;
| <span style="color:#330099">'''Tears of Heliades'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Will of Erinyes'''&lt;/span&gt;
| <span style="color:#330099">'''Will of Erinyes'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Largesse'''&lt;/span&gt;
| <span style="color:#330099">'''Largesse'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*40
| (level{rounded to lowest 10})*40
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Spirit of Minerva'''&lt;/span&gt;
| <span style="color:#330099">'''Spirit of Minerva'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*80
| (level{rounded to lowest 10})*80
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Rage of Erinyes'''&lt;/span&gt;
| <span style="color:#330099">'''Rage of Erinyes'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*80
| (level{rounded to lowest 10})*80
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Rajas'''&lt;/span&gt;
| <span style="color:#330099">'''Rajas'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*80
| (level{rounded to lowest 10})*80
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''Infrascope'''&lt;/span&gt;
| <span style="color:#330099">'''Infrascope'''</span>
| 0
| 0
| 0
| 0
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| 0
| 0
| (level{rounded to lowest 10})*80
| (level{rounded to lowest 10})*80
|-align=&quot;center&quot;
|-align="center"
|}
|}


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All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:
All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:


{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
!width=&quot;25%&quot;| Current Shade
!width="25%"| Current Shade
!width=&quot;25%&quot;| Shade Chance
!width="25%"| Shade Chance
|-align=&quot;center&quot;
|-align="center"
! -0 [[Image:erin-0.PNG]]
! -0 [[Image:erin-0.PNG]]
| 50%
| 50%
|-align=&quot;center&quot;
|-align="center"
! -1 [[Image:erin-1.PNG]]
! -1 [[Image:erin-1.PNG]]
| 40%
| 40%
|-align=&quot;center&quot;
|-align="center"
! -2 [[Image:erin-2.PNG]]
! -2 [[Image:erin-2.PNG]]
| 30%
| 30%
|-align=&quot;center&quot;
|-align="center"
! -3 [[Image:erin-3.PNG]]
! -3 [[Image:erin-3.PNG]]
| 20%
| 20%
|-align=&quot;center&quot;
|-align="center"
! -4 [[Image:erin-4.PNG]]
! -4 [[Image:erin-4.PNG]]
| 10%
| 10%
|-align=&quot;center&quot;
|-align="center"
! -5 [[Image:erin-5.PNG]]
! -5 [[Image:erin-5.PNG]]
| 50% (a -5 uni that shades will fade/disappear)
| 50% (a -5 uni that shades will fade/disappear)
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Increases attack ability 5%.
Increases attack ability 5%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases attack ability 5%.
Increases attack ability 5%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases attack ability 5%, adds dexterity.
Increases attack ability 5%, adds dexterity.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases attack ability 5%, adds power.
Increases attack ability 5%, adds power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 239: Line 239:


Decrease damage received from other players by 10%.
Decrease damage received from other players by 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 255: Line 255:


Decrease damage received from other players by 10%.
Decrease damage received from other players by 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Decrease damage received from other players by 10%.
Decrease damage received from other players by 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases attack abilility 10%, and Increases defensive power 10%.
Increases attack abilility 10%, and Increases defensive power 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases spirit attacks 10%, Increases defensive power 10%.
Increases spirit attacks 10%, Increases defensive power 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases attack ability 10%, Increases defensive power 10%.
Increases attack ability 10%, Increases defensive power 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increases defensive power 10%, Decreases monster attack 20%.
Increases defensive power 10%, Decreases monster attack 20%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
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Increase Strength by +1 per bonus point, adds strength.
Increase Strength by +1 per bonus point, adds strength.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| '''[[#Unique_Equipments|0]]'''
| '''[[#Unique_Equipments|0]]'''
| 0
| 0
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Increase Spirit by +1 per bonus point, adds spirit.
Increase Spirit by +1 per bonus point, adds spirit.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| '''[[#Unique_Equipments|0]]'''
| '''[[#Unique_Equipments|0]]'''
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Increase Dexterity by +1 per bonus point, adds dexterity.
Increase Dexterity by +1 per bonus point, adds dexterity.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 415: Line 415:


Increase defensive power 15%.
Increase defensive power 15%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 431: Line 431:


Increase defensive power 15%, decrease monster attack 15%, adds power.
Increase defensive power 15%, decrease monster attack 15%, adds power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 452: Line 452:


Increase spirit attack 5%.
Increase spirit attack 5%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 1000
| 1000
| 4000
| 4000
Line 468: Line 468:


Increase spirit attack 5%.
Increase spirit attack 5%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 500
| 500
| 1000
| 1000
Line 484: Line 484:


Increases defensive power 10%.
Increases defensive power 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 501: Line 501:
Gives permanent anubyne-like effect (does NOT protect against dispell).
Gives permanent anubyne-like effect (does NOT protect against dispell).


{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 522: Line 522:


decrease attacks from monsters by 10%.
decrease attacks from monsters by 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 538: Line 538:


decrease attacks from monsters by 10%.
decrease attacks from monsters by 10%.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 560: Line 560:


Armor .
Armor .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 577: Line 577:


Pants .
Pants .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 594: Line 594:


Gloves .
Gloves .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 611: Line 611:


Belt .
Belt .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 628: Line 628:


Sheild .
Sheild .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 645: Line 645:


Boots .
Boots .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 662: Line 662:


Armor .
Armor .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 684: Line 684:


Armor .
Armor .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 701: Line 701:


Pants .
Pants .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 718: Line 718:


Gloves .
Gloves .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 735: Line 735:


Belt .
Belt .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 752: Line 752:


Sheild .
Sheild .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 769: Line 769:


Boots .
Boots .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 786: Line 786:


Armor .
Armor .
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 799: Line 799:
== Weapons ==
== Weapons ==


All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a &quot;splash damage&quot; effect that deals 33% of all opponents remaining HP within a large area.
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a "splash damage" effect that deals 33% of all opponents remaining HP within a large area.
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]]
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]]
'''Nemesis Bow'''  
'''Nemesis Bow'''  
Line 806: Line 806:


Increases strength, dexterity, power.
Increases strength, dexterity, power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 1000
| 1000
| 0
| 0
Line 823: Line 823:


Increases strength, dexterity, power.
Increases strength, dexterity, power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 1000
| 1000
| 0
| 0
Line 840: Line 840:


Increases strength, dexterity, power.
Increases strength, dexterity, power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 1000
| 1000
| 0
| 0
Line 857: Line 857:


Increases strength, spirit, power.
Increases strength, spirit, power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 1000
| 1000
| 2000
| 2000
Line 874: Line 874:


Increases strength, dexterity, power.
Increases strength, dexterity, power.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 1000
| 1000
| 0
| 0
Line 895: Line 895:




{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 30 + (level*30)  
| 30 + (level*30)  
| 50 + (level*50)
| 50 + (level*50)
Line 914: Line 914:
Level requirement increases as chip is upgraded.
Level requirement increases as chip is upgraded.


{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 10 + (level*10)
| 10 + (level*10)
| 10 + (level*10)
| 10 + (level*10)
Line 927: Line 927:
For your convienance, stats go as follows:
For your convienance, stats go as follows:


{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;80%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="80%"
|align=center colspan=6|'''Variable Stat/level based bonuses &lt;span style=&quot;color:red&quot;&gt;(work in progress)&lt;/span&gt;'''
|align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>'''
|-align=&quot;center&quot;
|-align="center"
!width=&quot;30%&quot;| Unique item
!width="30%"| Unique item
!width=&quot;10%&quot;| Level Req.
!width="10%"| Level Req.
!width=&quot;10%&quot;| Strength
!width="10%"| Strength
!width=&quot;10%&quot;| Spirit
!width="10%"| Spirit
!width=&quot;10%&quot;| Dexterity
!width="10%"| Dexterity
!width=&quot;10%&quot;| Power
!width="10%"| Power
!width=&quot;30%&quot;| Defense
!width="30%"| Defense
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-0'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-0'''</span>
| 500+
| 500+
| 30
| 30
Line 945: Line 945:
| 10
| 10
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-1'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-1'''</span>
| 600+
| 600+
| 60
| 60
Line 953: Line 953:
| 20
| 20
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-2'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-2'''</span>
| 700+
| 700+
| 90
| 90
Line 961: Line 961:
| 30
| 30
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-3'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-3'''</span>
| 800+
| 800+
| 120
| 120
Line 969: Line 969:
| 40
| 40
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-4'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-4'''</span>
| 900+
| 900+
| 150
| 150
Line 977: Line 977:
| 50
| 50
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-5'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-5'''</span>
| ??
| ??
| ukn
| ukn
Line 985: Line 985:
| ukn
| ukn
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-6'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-6'''</span>
| ??
| ??
| unk
| unk
Line 993: Line 993:
| unk
| unk
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-7'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-7'''</span>
| ??
| ??
| unk
| unk
Line 1,001: Line 1,001:
| unk
| unk
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-8'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-8'''</span>
| ??
| ??
| unk
| unk
Line 1,009: Line 1,009:
| unk
| unk
| unknown
| unknown
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipX-9'''&lt;/span&gt;
| <span style="color:#330099">'''ChipX-9'''</span>
| ??
| ??
| unk
| unk
Line 1,021: Line 1,021:




{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;80%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="80%"
|align=center colspan=6|'''Variable Stat/level based bonuses &lt;span style=&quot;color:red&quot;&gt;(work in progress)&lt;/span&gt;'''
|align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>'''
|-align=&quot;center&quot;
|-align="center"
!width=&quot;30%&quot;| Unique item
!width="30%"| Unique item
!width=&quot;10%&quot;| Level Req.
!width="10%"| Level Req.
!width=&quot;10%&quot;| Strength
!width="10%"| Strength
!width=&quot;10%&quot;| Spirit
!width="10%"| Spirit
!width=&quot;10%&quot;| Dexterity
!width="10%"| Dexterity
!width=&quot;10%&quot;| Power
!width="10%"| Power
!width=&quot;30%&quot;| Defense
!width="30%"| Defense
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-0'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-0'''</span>
| 500+
| 500+
| 10
| 10
Line 1,039: Line 1,039:
| 50
| 50
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-1'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-1'''</span>
| 600+
| 600+
| 20
| 20
Line 1,047: Line 1,047:
| 100
| 100
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-2'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-2'''</span>
| 700+
| 700+
| 30
| 30
Line 1,055: Line 1,055:
| 150
| 150
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-3'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-3'''</span>
| 800+
| 800+
| 40
| 40
Line 1,063: Line 1,063:
| 200
| 200
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-4'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-4'''</span>
| 900+
| 900+
| 50
| 50
Line 1,071: Line 1,071:
| 250
| 250
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-5'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-5'''</span>
| ??
| ??
| unk
| unk
Line 1,079: Line 1,079:
| unk
| unk
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-6'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-6'''</span>
| ??
| ??
| unk
| unk
Line 1,087: Line 1,087:
| unk
| unk
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-7'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-7'''</span>
| ??
| ??
| unk
| unk
Line 1,095: Line 1,095:
| unk
| unk
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-8'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-8'''</span>
| ??
| ??
| unk
| unk
Line 1,103: Line 1,103:
| unk
| unk
| unk
| unk
|-align=&quot;center&quot;
|-align="center"
| &lt;span style=&quot;color:#330099&quot;&gt;'''ChipY-9'''&lt;/span&gt;
| <span style="color:#330099">'''ChipY-9'''</span>
| ??
| ??
| unk
| unk
Line 1,120: Line 1,120:


Increases accuracy (not dex), attack, and gives permanent toxyne effect.
Increases accuracy (not dex), attack, and gives permanent toxyne effect.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 1,137: Line 1,137:


Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 500
| 500
| 500
| 500
Line 1,154: Line 1,154:


Gives permanent quickyne effect, adds dexterity.
Gives permanent quickyne effect, adds dexterity.
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
| 0
| 0
Line 1,172: Line 1,172:


Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).
{| border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;0&quot; width=&quot;50%&quot;
{| border="1" cellpadding="5" cellspacing="0" width="50%"
|align=center colspan=4|'''Stats Added'''
|align=center colspan=4|'''Stats Added'''
|- bgcolor=&quot;#CCCCCC&quot;
|- bgcolor="#CCCCCC"
!width=&quot;25%&quot;| Strength !! Spirit !! Dexterity !! Power
!width="25%"| Strength !! Spirit !! Dexterity !! Power
|-align=&quot;center&quot;
|-align="center"
| 0
| 0
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Line 1,252: Line 1,252:
[[image:RadiationMars.png]]
[[image:RadiationMars.png]]


When mailed to &quot;Alchemist&quot; along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return.
When mailed to "Alchemist" along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return.
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)


Line 1,274: Line 1,274:


Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.
Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.
----

Revision as of 21:21, 23 November 2010

Uniques

Unique Items are items that are very rare to find in game and don't drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by "?" in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped.

Unique Equipments

A number of Special Equipments are not limited by character or level, and in many cases have cumulative effect. They change color as your character is killed; starting at dark blue, it changes to lighter blue, then to a faint blue, then to white, and then to red at which point the item will eventually disappear! In addition to their effects and base stats they add, unique equipments will add the approximate defense and stats that the earth equipment of your character level would add, for instance an Elein Belt worn by a level 300 character will add less defense than if worn by a level 600 character.

Note that for the stat tables, only the BASE values these items add are listed, since they are static amounts, the uniques will add the above mentioned bonuses in ADDITION to these stats, so you may see an item adds all 0s for stats but then in reality may add a bit of some stats anyways (as in the example, Elein will add power).

  • The table bellow shows non-static bonuses that the unique items will add that are based on level or base stat, for the fixed-amount base stats, scroll down to the actual item you wish to get info about and view its individual stat chart.


Variable Stat/level based bonuses (work in progress)
Unique item Strength Spirit Dexterity Power Defense
Fresh Breeze 0 0 (level)*1.5 0 (level{rounded to lowest 10})*40
Slipheed 0 0 (level)*1.5 0 (level{rounded to lowest 10})*40
Elein 0 0 0 8% (level{rounded to lowest 10})*40
Parcae's Belt 0 0 0 8% (level{rounded to lowest 10})*40
Topaz 0 (level)*1.9 0 0 0
Graupnel (level)*.9 0 0 0 0
Aquarine 0 0 (level)*.9 0 0
Noas 0 0 0 0 (level{rounded to lowest 10})*40
Tears of Heliades 0 0 0 0 (level{rounded to lowest 10})*40
Will of Erinyes 0 0 0 0 (level{rounded to lowest 10})*40
Largesse 0 0 0 0 (level{rounded to lowest 10})*40
Spirit of Minerva 0 0 0 0 (level{rounded to lowest 10})*80
Rage of Erinyes 0 0 0 0 (level{rounded to lowest 10})*80
Rajas 0 0 0 0 (level{rounded to lowest 10})*80
Infrascope 0 0 0 0 (level{rounded to lowest 10})*80


Shading/Fading

All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:

Current Shade Shade Chance
-0 Erin-0.PNG 50%
-1 Erin-1.PNG 40%
-2 Erin-2.PNG 30%
-3 Erin-3.PNG 20%
-4 Erin-4.PNG 10%
-5 Erin-5.PNG 50% (a -5 uni that shades will fade/disappear)

Note that the chance of shading is calculated individually for each item when multiple uniques are worn, some may shade while other may not in the same death.

Armor Sets

  • Screen shots included for all sets to clarify placement of each item.

Selion Set

Selion Set

Set Effect: Increase attack ability 50%.


Selion

Selion.PNG

Increases attack ability 5%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Noas

Noas.PNG

Increases attack ability 5%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Slipheed

Slipheed.PNG

Increases attack ability 5%, adds dexterity.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Elein

Elein.PNG

Increases attack ability 5%, adds power.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Tamas Set

Tamas Set

Set Effect: Decrease damage received from other players by 40%.


Tamas

Tamas.PNG

Decrease damage received from other players by 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Rajas

Rajas.PNG

Decrease damage received from other players by 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Largesse

Largesse.PNG

Decrease damage received from other players by 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Erinyes Set

Erinyes Set

Set Effect: Increase attack ability 40%, increase defensive ability 40%, and decrease monster attack 30%.


Spirit Of Erinyes

Spiritoferinyespg.PNG

Increases attack abilility 10%, and Increases defensive power 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Rage Of Erinyes

Rageoferinyes.PNG

Increases spirit attacks 10%, Increases defensive power 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Will Of Erinyes

Willoferinyes.PNG

Increases attack ability 10%, Increases defensive power 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Shield Of Erinyes

Shieldoferinyes.PNG

Increases defensive power 10%, Decreases monster attack 20%.

Stats Added
Strength Spirit Dexterity Power
0 0 1000 2000

Ring Set

  • Note: can be worn by all characters, not just mages, see screenshot at right. It's also worth noting that a Kitara can wear these rings exceeding the usual 1 ring limit; ie. 1 regen ring and 2 topaz rings, or even the entire ring set.
Ring Set

Set Effect: When worn together increase the attributes by +2 per bonus point for ALL stats. Note: these rings can be worn by non-mage classes as well.


Graupnel

Graupnel.PNG

Increase Strength by +1 per bonus point, adds strength.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Topaz

Topaz.PNG

Increase Spirit by +1 per bonus point, adds spirit.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Aquarine

Aquarine.PNG

Increase Dexterity by +1 per bonus point, adds dexterity.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Parcae's Set

Parcae's Set

Set Effect: Increase defensive power 40% and decrease monster attack 20%.


Parcae's Plate

Parcaesplate.PNG

Increase defensive power 15%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Parcae's Buckle

Parcaesbuckle.PNG

Increase defensive power 15%, decrease monster attack 15%, adds power.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Minerva's Set

Minerva's Set

Set Effect: Increases defensive power 25%, Increase spirit attack 20%, and decrease monster attack 20%.


Minerva's Tears

Minervastear.PNG

Increase spirit attack 5%.

Stats Added
Strength Spirit Dexterity Power
1000 4000 0 500

Minerva's Blessings

Minervasblessings.PNG

Increase spirit attack 5%.

Stats Added
Strength Spirit Dexterity Power
500 1000 1000 500

Minerva's Robe

Minervasrobe.PNG

Increases defensive power 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Spirit of Minerva

Spiritofminerva.PNG

Gives permanent anubyne-like effect (does NOT protect against dispell).

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Jupiter Set

Jupiter Set

Set Effect: decrease attacks from monsters by 50%.


Jupiter Plate

Jupiter.PNG

decrease attacks from monsters by 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Tears of Heliades

Tearsofheliades.PNG

decrease attacks from monsters by 10%.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Saturnus set

Pos.JPG Set Effect: lvl requirement 700, Equiped by Jarexx,Lunarena,Lavita,Canon,Destino,Sadad.

Armor of Saturnus

Pos.JPG


Armor .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Pants of Saturnus

Pantsos.JPG


Pants .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Gloves of Saturnus

Gos.JPG


Gloves .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Belt of Saturnus

Beltos.JPG


Belt .

Stats Added
Strength Spirit Dexterity Power
0 0 0 300

Shield of Saturnus

Sos.JPG


Sheild .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Boots of Saturnus

Bos.JPG


Boots .

Stats Added
Strength Spirit Dexterity Power
0 0 500 0

Helmet of Saturnus

Helm.JPG


Armor .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Mars set

[[Image:]] Set Effect: lvl requirement 700, Equiped by Philar,Azlar,Kitara

Armor of Mars

[[image:]]


Armor .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Pants of Mars

[[image:]]


Pants .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Gloves of Mars

[[image:]]


Gloves .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Belt of Mars

[[image:]]


Belt .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Shield of Mars

[[image:]]


Sheild .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Boots of Mars

[[image:]]


Boots .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Helmet of Mars

[[image:]]


Armor .

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Weapons

All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a "splash damage" effect that deals 33% of all opponents remaining HP within a large area.

Nemesis Bow on a Destino

Nemesis Bow

Nemesisbow.PNG

Increases strength, dexterity, power.

Stats Added
Strength Spirit Dexterity Power
1000 0 1000 500
Madness Gun on a Destino

Madness Gun

Madnessgun.PNG

Increases strength, dexterity, power.

Stats Added
Strength Spirit Dexterity Power
1000 0 1000 500
Spear of Ares on a Jarexx

Spear of Ares

Spearofares.PNG

Increases strength, dexterity, power.

Stats Added
Strength Spirit Dexterity Power
1000 0 1000 500
Wand of Gaia on a Kitara

Wand of Gaia

Wandofgaia.PNG

Increases strength, spirit, power.

Stats Added
Strength Spirit Dexterity Power
1000 2000 0 500
Sword of Aeolus on a Destino

Sword of Aeolus

Swordofaeolus.PNG

Increases strength, dexterity, power.

Stats Added
Strength Spirit Dexterity Power
1000 0 1000 500

Chip Set

Chip X-0 Chip X-5

ChipX-0.png Chipx-5.JPG

Adds appropriate stats according to upgraded level (not to exceed 9). Level requirement increases as chip is upgraded.


Stats Added
Strength Spirit Dexterity Power
30 + (level*30) 50 + (level*50) 30 + (level*30) 10 + (level*10)


Chip Y-0

ChipY-0.png

Adds appropriate stats according to upgraded level (not to exceed 9). Level requirement increases as chip is upgraded.

Stats Added
Strength Spirit Dexterity Power
10 + (level*10) 10 + (level*10) 10 + (level*10) 50 + (level*50)

For your convienance, stats go as follows:

Variable Stat/level based bonuses (work in progress)
Unique item Level Req. Strength Spirit Dexterity Power Defense
ChipX-0 500+ 30 50 30 10 unknown
ChipX-1 600+ 60 100 60 20 unknown
ChipX-2 700+ 90 150 90 30 unknown
ChipX-3 800+ 120 200 120 40 unknown
ChipX-4 900+ 150 250 150 50 unknown
ChipX-5 ?? ukn ukn ukn ukn unknown
ChipX-6 ?? unk unk unk unk unknown
ChipX-7 ?? unk unk unk unk unknown
ChipX-8 ?? unk unk unk unk unknown
ChipX-9 ?? unk unk unk unk unknown

Upgraded by sending 1 chip core and either chip x or y to Alchemist till lvl 4


Variable Stat/level based bonuses (work in progress)
Unique item Level Req. Strength Spirit Dexterity Power Defense
ChipY-0 500+ 10 10 10 50 unk
ChipY-1 600+ 20 20 20 100 unk
ChipY-2 700+ 30 30 30 150 unk
ChipY-3 800+ 40 40 40 200 unk
ChipY-4 900+ 50 50 50 250 unk
ChipY-5 ?? unk unk unk unk unk
ChipY-6 ?? unk unk unk unk unk
ChipY-7 ?? unk unk unk unk unk
ChipY-8 ?? unk unk unk unk unk
ChipY-9 ?? unk unk unk unk unk

Other

Several Misc. uniques that don't belong to a set

Nagrepar

Nagrepar.PNG

Increases accuracy (not dex), attack, and gives permanent toxyne effect.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0


God of War

Gow.PNG

Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).

Stats Added
Strength Spirit Dexterity Power
500 500 500 500


Fresh Breeze

Freshbreeze.PNG

Gives permanent quickyne effect, adds dexterity.

Stats Added
Strength Spirit Dexterity Power
0 0 0 0


Infrascope

Infrascope.PNG

Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).

Stats Added
Strength Spirit Dexterity Power
0 0 0 0

Other Uniques

Alongside the unique equipments, there is another group of items that are either usable or gained through events or other means. These items have special purposes that can aid your character.

Unique Consumables

Poison Pill

Poisonpill.PNG

Allows you to re-allocate all of your bonus points according to your level (your stats get reset to 10-10-10-10 and you receive the appropriate amount of BPs to add).


Protection on a Destino, the icon incicated at the bottom left

Protection

Protection.PNG

Prevents any uniques from shading/fading and items from dropping upon your first death, otherwise it has an unlimited duration. Protections do not prevent you from losing exp or any boosters you have active, however they do not disappear if you die in the Battle Arena. You must active a protection by consuming it for it to take effect, otherwise upon your death it will remain in your inventory and do nothing, once activated it will move to the bottom left of your screen in the area boosters normally show up as a yellow box with a protection graphic displayed in it.


Amnesia Greens

Amnesiagreen.PNG

Lowers your current honor by 100 points.


Gambling for a Legendary Medicine at Kasham's

Legendary Medicine

Legmedicine.PNG

Gained by gambling bonus points earned on a 1000 character at Kasham's house, these items add additional bonus points when used.


Durability

Durability.PNG

An item won through the Battle Dimension, if used while you are dead it will revive you, also used as currency at the sahara trader.


Ariadne's Thread

Ariadnesthread.PNG

When used inside a dungeon, you will be warped to that dungeon's entrance.


Escape Capsule

Escapecapsule.PNG

When used, you will be warped to the nearest hospital.


Redmoon Fortune

Redmoonfortune.PNG

When used, you receive a random item in your mailbox.


Radiation of Mars

RadiationMars.png

When mailed to "Alchemist" along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return. | (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)

Other Uniques

Battle Dimension Pass

Bdpass.PNG

Allows you one free admission to the Battle Dimension, this ticket gets mailed to you at certain levels from Kasham.

Golden Apple

Goldenapple.PNG

Found as a monster drop, this automatically will turn into a Redmoon Fortune (see above) at the end of each week.

Catalyst Chamber

Cat.jpg

Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.