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|SkillIcon = Philar600i.gif | |SkillIcon = Philar600i.gif | ||
|SkillDesc = <i><b>Level: 600</b> (Requires 3,000 spirit)<br/><b>Honor: 650 </b><br/><b>MP Use: 100% </b></i><br/> | |SkillDesc = <i><b>Level: 600</b> (Requires 3,000 spirit)<br/><b>Honor: 650 </b><br/><b>MP Use: 100% </b></i><br/> | ||
Area buff that protects against most status effects, 20% Damage boost, 50% Defense boost, doubles dexterity and refills stamina. Cannot be recast till duration expires, and even if you die or lose the buff you must wait for duration to recast. | Area buff that protects against most status effects, 20% Damage boost, 50% Defense boost, doubles dexterity and refills stamina. Cannot be recast till duration expires, and even if you die or lose the buff you must wait for duration to recast. Defense boost does not stack with Guardian Deity. | ||
Formula for Starlight duration is Spirit/3000 = X minutes}} | Formula for Starlight duration is Spirit/3000 = X minutes}} | ||
Revision as of 00:32, 15 May 2020
![]() Philar | |
---|---|
Name | Philar |
Gender | Male |
Birth Place | ??? |
Strength | 8 /BP |
Spirit | 20 /BP |
Dexterity | 10 /BP |
Power | 10 /BP |
Special Skill | Blood Fire |
Philar as a regular high school student, is led by his subconscious mind to a destiny and a past he does not want. Discovering the truth, he as a prince of Signus must leave Earth and return to where he was born and confront his future. He must embrace the tragic pain of losing his only brother, Azlar, gaining strength of character and despite his weakness of body develop a will, so iron strong as to be invincible. By turning this strength to creation rather than destruction he can become the savior of Signus, the one and the only Sun.
Weapons: Rings (3)
Skill Chart
Level | Skill | Icon | Honor | Spirit Required | MP Use | |
---|---|---|---|---|---|---|
1 | ![]() |
Blood Fire | ||||
1 | ![]() |
Cure | 10 | 10+ | ||
10 | ![]() |
Soul Sphere | 10 | 15% | ||
50 | ![]() |
Heal | 10 | 10+ | ||
100 | ![]() |
Night and Dream | 150 | 500 | 20% | |
200 | ![]() |
Awakening | 250 | 1,000 | 400 | |
300 | ![]() |
Dimensional Gate | 350 | 1,500 | 1,000 | |
400 | ![]() |
Psychic Punch | 450 | 2,000 | 30% | |
500 | ![]() |
Resurrection | 550 | 2,500 | 0 (50% of HP) | |
600 | ![]() |
Starlight | ![]() |
650 | 3,000 | 100% |
700 | ![]() |
Terror | 750 | 3,500 | 50% | |
800 | ![]() |
Camouflage | ![]() |
850 | 4,100 | 10,000 |
100 | ![]() |
Voodoo | ![]() |
-150 | 500 | 1,000 |
200 | ![]() |
Psychic Punch | -250 | 1,000 | 30% | |
300 | ![]() |
Sandman | ![]() |
-350 | 1,500 | 3,000 |
400 | ![]() |
Wraith | -450 | 2,000 | 20% | |
500 | ![]() |
Morpheus | ![]() |
-550 | 2,500 | 5,000 |
600 | ![]() |
Soul Crush | ![]() |
-650 | 3,000 | 100% |
700 | ![]() |
Blood Sun | -750 | 3,500 | 50% | |
800 | ![]() |
Fire Shield | ![]() |
-850 | 4,100 | 10,000 |
Special Skill
This skill is only available when your DP meter is full and flashing. Characters start with this skill at level 1.
Blood Fire
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Area attack that hits everyone nearby. |
Neutral Honor Skills
These skills require no specific honor to use them.
Cure
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Level: 1 (Requires 10 spirit) MP Use: 10+ Self-heal that restores health at the cost of mana. The more health healed, the more mana used. |
Soul Sphere
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Level: 10 (Requires 10 spirit) MP Use: 15% Single-target attack with medium range. |
Heal
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Level: 1 (Requires 10 spirit) MP Use: 10+ Single-target heal that restores the health of an ally at the cost of mana. The more health healed, the more mana used. |
Blue Honor Skills
These skills require positive (Blue name) honor to use them.
Night and Dream
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Level: 100 (Requires 500 spirit) Honor: 150 MP Use: 20% Area heal that restores the health of those around you. |
Awakening
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Level: 200 (Requires 1,000 spirit) Honor: 250 MP Use: 400 Cleanses and cures harmful effects on yourself and those around you. Cannot be cast if you are already frozen (ex. Sleep, Cold Cell, etc). |
Dimensional Gate
Psychic Punch
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Level: 400 (Requires 2,000 spirit) Honor: 450 MP Use: 30% Single-target attack that has a long range. |
Resurrection
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Level: 500 (Requires 2,500 spirit) Honor: 550 MP Use: 0% (Gives half of current health) Resurrect an ally by giving them 50% of your current health. |
Starlight
Terror
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Level: 700 (Requires 3,500 spirit) Honor: 750 MP Use: 50% Single-target attack that has a long range. Previously known as Blue Soul or Surgeon Blue. |
Camouflage
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Level: 800 (Requires 4,100 spirit) Honor: 850 MP Use: 10,000 Increases Philar's chance to avoid attacks (something like anti-Master). |
Red Honor Skills
These skills require negative (Red name) honor to use them.
Voodoo
Psychic Punch
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Level: 200 (Requires 1,000 spirit) Honor: -250 MP Use: 30% Single-target attack that has a long range. |
Sandman
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Level: 300 (Requires 1,500 spirit) Honor: -350 MP Use: 3,000 Sleeps your opponent so they cannot move or attack. |
Wraith
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Level: 400 (Requires 2,000 spirit) Honor: -450 MP Use: 20% Area attack that hits everyone around you. |
Morpheus
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Level: 500 (Requires 2,500 spirit) Honor: -550 MP Use: 5,000 Area skill that sleeps all opponents nearby so they cannot move or attack. |
Soul Crush
Blood Sun
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Level: 700 (Requires 3,500 spirit) Honor: -750 MP Use: 50% Area attack skill that hits 3 times. |
Fire Shield
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Level: 800 (Requires 4,100 spirit) Honor: -850 MP Use: 10,000 Self-buff that gives a 20% Damage boost and a 20% Defense boost. |
Leveling Guide
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This article or section needs to be updated. Please update the article to reflect recent events, and remove this template when finished. |
- NOTE: Philar's Soul Sphere was changed to level 10 in the patch. Keep this in mind when reading this guide, which was made before the change occurred.
CC's Philar Guide v2.2 (for RMC v3.9)
A Philar can be played with either Red or Blue honor, but for most efficient leveling, Red honor is recommended. For best use of bonus points, add points only to spirit and power. Until you can use rare rings and/or necklaces, you should always wear 1 strength ring and 2 power rings.
Level 1 – 50
Honor – Red
Stats at lvl 50 – 10-1430-10-300
A Philar does not get a kill skill until level 50. You will need to seek help from other players to reach level 50. There are a few ways to get help.
- Group - Try to find other players to group until level 50. You will raise mostly power in the beginning, so you can offer to be the group tank, and you can be helpful by using your healing skill to help other group members.
- Enlist a friend to help - Get a friend to help you by making a new character, preferably a Lavita, to group with you until 50.
- Find a blue 300+ Kitara to help - With Kitara's GoM, you can keep casting danger skill to kill monsters.
Get 300 power first, then add spirit until you can 1 hit mutants. At lvl 30, wear 1 strength ring and 2 power rings, and you should be able to survive JY. This does not mean you can tank Mutants, but you will be able to survive in there with proper eating. At lvl 50, your stats should be 10-1430-10-300, and you will be very close to 1-hitting Jesters with Soul Sphere.
Level 50 – 100
Honor – Red
Stats at lvl 100 – 10-3130-10-460
These levels should be done in JY. Keep raising spirit to 1-hit Mutants (3130). If you want to 1-hit Mutants quicker, you can wear 1 strength, 1 spirit, and 1 power ring. Once you get past lvl 60, the armor will help you to survive JY with only 1 power ring.
Level 100 – 150
Honor – Red
Stats at lvl 150 – 10-4250-10-900
Most of these levels should be done in JY or BY. You will raise your spirit to 4250 to 1 hit Spy3, and raise your power to survive Snipers in Downtown. If you want to conserve MP, keep your spirit at 3130 and raise the power first. If you want to to kill Spy3 in BY, raise your spirit first.
Level 150 – 200
Honor – Red
Stats at lvl 180 – 10-4250-10-1500
Stats at lvl 200 – 10-4250-10-1910 (1-hit Commando w/ PP)
You should be able to level in DT1 & DT2, as long as you avoid large groups and supers. Unless you have an egg and a good group, you should avoid Commandos in bottom of DT2 until lvl 195. Keep your 4250 spirit, and raise power only. You can 1-hit Mutants and Spy3's, 2-hit Commandos and 3-hit Snipers. You CAN sort of 1-hit snipers by using Voodoo and letting sniper's health drop down before hitting with SS. From lvl 180, with 10-4250-10-1500, you can 1-hit snipers by wearing 1 strength & 2 spirit rings. Keep raising your power, and make sure you pick up your shield at lvl 195. At lvl 200, with 4250 spirit, you will 1-hit Snipers and Commandos with PP, wearing 2 power rings.
Level 200 – 300
Honor – Red
Stats at lvl 251 – 10-6110-10-2000 (1-hit Esper w/ PP)
Stats at lvl 300 – 10-7250-10-2420 (1-hit TNT w/ PP)
You should stay in Downtown for first half of these levels. After reaching 2000 power, you should be able to level comfortably in DT3 & DT4. If you want to save MP, you can keep stats at 10-4250-10-2000, and save your BP until level 251. If you want to add more to power, you can do so, but it will take you longer to 1-hit Espers. At lvl 251, you can add your saved bonus points to spirit and 1-hit Espers with 10-6110-10-2000. When trying Sahara at this early level, you should try to separate Espers to face only 1 at a time. The Espers will miss you often, due to your high spirit, but more than 2 espers or if you see a Super Esper, run... If you want to level in Sahara2, build your power to 2400 to be able to take at least 3 hits from espers, and your spirit up to 7250 to 1-hit TNT.
Level 300 – 400
Honor – Red
Stats at lvl 400 – 10-9710-10-3200 (1-hit Android w/ Wraith)
You will grind out most of these levels in Sahara2 & Sahara Dungeon1. Early on, the MG’s in Sahara Dungeon1 will tear you apart faster than you can eat. Since you can already 1 hit MG with PP, raise your power first to prepare yourself for Sahara Dungeon1. Once you pick up new shield and armor at 365 & 370, it will be better, but still difficult without an egg. If without an egg, you might want to consider lvling in Sahara1 & 2 instead of the Dungeon1. When leveling in Dungeon1, work out a route to not face more than 2 MGs at once.
Level 400 – 500
Honor – Red
Stats at lvl 500 – 10-13110-10-3500 (1-hit Lab Tech w/ Wraith)
Stats at lvl 500 – 10-12130-10-4000 (with 2 or 3 rare rings)
The level 400 red philar skill, Wraith, is one of the best leveling skills in Redmoon. It has an excellent range, speed, and accuracy. You should be able to level in Dungeon1, Dungeon2 and BSD. If you can get a hold of them, use the rare all-stats rings. Wearing 3 of the rare rings will give you 1.5 ring equivalents of Strength, Spirit, Dexterity, and Power. With the rare rings, you you should add less spirit and more power for safer leveling. If you’re uncomfortable with losing ½ ring worth of power, try wearing 2 rare rings and 1 power ring. This will give you same power and strength as wearing normal rings, with additional spirit and dexterity as bonus.
Level 500 – 600
Honor – Red
Stats at lvl 600 – 10-13550-10-5300 (1-hit Signus w/ Wraith)
These levels can be done in BSD, Dungeon2 and Himalaya. Make sure to raise your power before heading out to Himalaya, as the monsters there will hurt you quite a bit. The wounded Yeti will deal much greater damage than full health one, so you need to keep your distance if you do not 1-hit them. Make sure to kill Destroyers first, as they will blind you. The Shivas in Himalaya Dungeons can dispel and sleep you. Make sure to carry some coffee into the dungeons if you plan on leveling there. The signus 1-hit stats are with 2 regen rings, 1 e-ring, and regen necklace.
Level 600+
Honor – Red
With full set of c-vend armor, regen necklace, 2 regen rings and 1 eternity ring, you can level on Signus. Raise your power to 6k+ as soon as possible, since it’s very risky with lower power without eggs or SL. You should consider leveling in Himalaya or Himalaya Dungeons until you can build up additional power. You should have 14k spirit and 7k power by lvl 700. Good future base stats are 15k spirit with 10k power at lvl 870 or 14k spirit and 11k power at lvl 900.