imported>Ufydomy No edit summary |
imported>GCFairy |
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== Uniques == | == Uniques == | ||
Unique Items are items that are very rare to find in game and don't drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by & | Unique Items are items that are very rare to find in game and don't drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by "?" in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped. | ||
= Unique Equipments = | = Unique Equipments = | ||
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{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="80%" | ||
|align=center colspan=6|'''Variable Stat/level based bonuses & | |align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>''' | ||
|-align=& | |-align="center" | ||
!width=& | !width="30%"| Unique item | ||
!width=& | !width="10%"| Strength | ||
!width=& | !width="10%"| Spirit | ||
!width=& | !width="10%"| Dexterity | ||
!width=& | !width="10%"| Power | ||
!width=& | !width="30%"| Defense | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Fresh Breeze'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Slipheed'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Elein'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 8% | | 8% | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Parcae's Belt'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 8% | | 8% | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Topaz'''</span> | ||
| 0 | | 0 | ||
| (level)*1.9 | | (level)*1.9 | ||
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| 0 | | 0 | ||
| 0 | | 0 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Graupnel'''</span> | ||
| (level)*.9 | | (level)*.9 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| 0 | | 0 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Aquarine'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| 0 | | 0 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Noas'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Tears of Heliades'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Will of Erinyes'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Largesse'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*40 | | (level{rounded to lowest 10})*40 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Spirit of Minerva'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*80 | | (level{rounded to lowest 10})*80 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Rage of Erinyes'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*80 | | (level{rounded to lowest 10})*80 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Rajas'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*80 | | (level{rounded to lowest 10})*80 | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''Infrascope'''</span> | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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| 0 | | 0 | ||
| (level{rounded to lowest 10})*80 | | (level{rounded to lowest 10})*80 | ||
|-align=& | |-align="center" | ||
|} | |} | ||
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All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows: | All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows: | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
!width=& | !width="25%"| Current Shade | ||
!width=& | !width="25%"| Shade Chance | ||
|-align=& | |-align="center" | ||
! -0 [[Image:erin-0.PNG]] | ! -0 [[Image:erin-0.PNG]] | ||
| 50% | | 50% | ||
|-align=& | |-align="center" | ||
! -1 [[Image:erin-1.PNG]] | ! -1 [[Image:erin-1.PNG]] | ||
| 40% | | 40% | ||
|-align=& | |-align="center" | ||
! -2 [[Image:erin-2.PNG]] | ! -2 [[Image:erin-2.PNG]] | ||
| 30% | | 30% | ||
|-align=& | |-align="center" | ||
! -3 [[Image:erin-3.PNG]] | ! -3 [[Image:erin-3.PNG]] | ||
| 20% | | 20% | ||
|-align=& | |-align="center" | ||
! -4 [[Image:erin-4.PNG]] | ! -4 [[Image:erin-4.PNG]] | ||
| 10% | | 10% | ||
|-align=& | |-align="center" | ||
! -5 [[Image:erin-5.PNG]] | ! -5 [[Image:erin-5.PNG]] | ||
| 50% (a -5 uni that shades will fade/disappear) | | 50% (a -5 uni that shades will fade/disappear) | ||
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Increases attack ability 5%. | Increases attack ability 5%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases attack ability 5%. | Increases attack ability 5%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases attack ability 5%, adds dexterity. | Increases attack ability 5%, adds dexterity. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases attack ability 5%, adds power. | Increases attack ability 5%, adds power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Decrease damage received from other players by 10%. | Decrease damage received from other players by 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Decrease damage received from other players by 10%. | Decrease damage received from other players by 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Decrease damage received from other players by 10%. | Decrease damage received from other players by 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases attack abilility 10%, and Increases defensive power 10%. | Increases attack abilility 10%, and Increases defensive power 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases spirit attacks 10%, Increases defensive power 10%. | Increases spirit attacks 10%, Increases defensive power 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases attack ability 10%, Increases defensive power 10%. | Increases attack ability 10%, Increases defensive power 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increases defensive power 10%, Decreases monster attack 20%. | Increases defensive power 10%, Decreases monster attack 20%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increase Strength by +1 per bonus point, adds strength. | Increase Strength by +1 per bonus point, adds strength. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| '''[[#Unique_Equipments|0]]''' | | '''[[#Unique_Equipments|0]]''' | ||
| 0 | | 0 | ||
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Increase Spirit by +1 per bonus point, adds spirit. | Increase Spirit by +1 per bonus point, adds spirit. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| '''[[#Unique_Equipments|0]]''' | | '''[[#Unique_Equipments|0]]''' | ||
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Increase Dexterity by +1 per bonus point, adds dexterity. | Increase Dexterity by +1 per bonus point, adds dexterity. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increase defensive power 15%. | Increase defensive power 15%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increase defensive power 15%, decrease monster attack 15%, adds power. | Increase defensive power 15%, decrease monster attack 15%, adds power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Increase spirit attack 5%. | Increase spirit attack 5%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 1000 | | 1000 | ||
| 4000 | | 4000 | ||
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Increase spirit attack 5%. | Increase spirit attack 5%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 500 | | 500 | ||
| 1000 | | 1000 | ||
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Increases defensive power 10%. | Increases defensive power 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Gives permanent anubyne-like effect (does NOT protect against dispell). | Gives permanent anubyne-like effect (does NOT protect against dispell). | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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decrease attacks from monsters by 10%. | decrease attacks from monsters by 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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decrease attacks from monsters by 10%. | decrease attacks from monsters by 10%. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Armor . | Armor . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Pants . | Pants . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Gloves . | Gloves . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Belt . | Belt . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 636: | Line 628: | ||
Sheild . | Sheild . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 653: | Line 645: | ||
Boots . | Boots . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 670: | Line 662: | ||
Armor . | Armor . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 692: | Line 684: | ||
Armor . | Armor . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 709: | Line 701: | ||
Pants . | Pants . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 726: | Line 718: | ||
Gloves . | Gloves . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
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Belt . | Belt . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 760: | Line 752: | ||
Sheild . | Sheild . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 777: | Line 769: | ||
Boots . | Boots . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 794: | Line 786: | ||
Armor . | Armor . | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 807: | Line 799: | ||
== Weapons == | == Weapons == | ||
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a & | All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a "splash damage" effect that deals 33% of all opponents remaining HP within a large area. | ||
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]] | [[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]] | ||
'''Nemesis Bow''' | '''Nemesis Bow''' | ||
Line 814: | Line 806: | ||
Increases strength, dexterity, power. | Increases strength, dexterity, power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 1000 | | 1000 | ||
| 0 | | 0 | ||
Line 831: | Line 823: | ||
Increases strength, dexterity, power. | Increases strength, dexterity, power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 1000 | | 1000 | ||
| 0 | | 0 | ||
Line 848: | Line 840: | ||
Increases strength, dexterity, power. | Increases strength, dexterity, power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 1000 | | 1000 | ||
| 0 | | 0 | ||
Line 865: | Line 857: | ||
Increases strength, spirit, power. | Increases strength, spirit, power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 1000 | | 1000 | ||
| 2000 | | 2000 | ||
Line 882: | Line 874: | ||
Increases strength, dexterity, power. | Increases strength, dexterity, power. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 1000 | | 1000 | ||
| 0 | | 0 | ||
Line 903: | Line 895: | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 30 + (level*30) | | 30 + (level*30) | ||
| 50 + (level*50) | | 50 + (level*50) | ||
Line 922: | Line 914: | ||
Level requirement increases as chip is upgraded. | Level requirement increases as chip is upgraded. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 10 + (level*10) | | 10 + (level*10) | ||
| 10 + (level*10) | | 10 + (level*10) | ||
Line 935: | Line 927: | ||
For your convienance, stats go as follows: | For your convienance, stats go as follows: | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="80%" | ||
|align=center colspan=6|'''Variable Stat/level based bonuses & | |align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>''' | ||
|-align=& | |-align="center" | ||
!width=& | !width="30%"| Unique item | ||
!width=& | !width="10%"| Level Req. | ||
!width=& | !width="10%"| Strength | ||
!width=& | !width="10%"| Spirit | ||
!width=& | !width="10%"| Dexterity | ||
!width=& | !width="10%"| Power | ||
!width=& | !width="30%"| Defense | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-0'''</span> | ||
| 500+ | | 500+ | ||
| 30 | | 30 | ||
Line 953: | Line 945: | ||
| 10 | | 10 | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-1'''</span> | ||
| 600+ | | 600+ | ||
| 60 | | 60 | ||
Line 961: | Line 953: | ||
| 20 | | 20 | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-2'''</span> | ||
| 700+ | | 700+ | ||
| 90 | | 90 | ||
Line 969: | Line 961: | ||
| 30 | | 30 | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-3'''</span> | ||
| 800+ | | 800+ | ||
| 120 | | 120 | ||
Line 977: | Line 969: | ||
| 40 | | 40 | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-4'''</span> | ||
| 900+ | | 900+ | ||
| 150 | | 150 | ||
Line 985: | Line 977: | ||
| 50 | | 50 | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-5'''</span> | ||
| ?? | | ?? | ||
| ukn | | ukn | ||
Line 993: | Line 985: | ||
| ukn | | ukn | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-6'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,001: | Line 993: | ||
| unk | | unk | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-7'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,009: | Line 1,001: | ||
| unk | | unk | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-8'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,017: | Line 1,009: | ||
| unk | | unk | ||
| unknown | | unknown | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipX-9'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,029: | Line 1,021: | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="80%" | ||
|align=center colspan=6|'''Variable Stat/level based bonuses & | |align=center colspan=6|'''Variable Stat/level based bonuses <span style="color:red">(work in progress)</span>''' | ||
|-align=& | |-align="center" | ||
!width=& | !width="30%"| Unique item | ||
!width=& | !width="10%"| Level Req. | ||
!width=& | !width="10%"| Strength | ||
!width=& | !width="10%"| Spirit | ||
!width=& | !width="10%"| Dexterity | ||
!width=& | !width="10%"| Power | ||
!width=& | !width="30%"| Defense | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-0'''</span> | ||
| 500+ | | 500+ | ||
| 10 | | 10 | ||
Line 1,047: | Line 1,039: | ||
| 50 | | 50 | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-1'''</span> | ||
| 600+ | | 600+ | ||
| 20 | | 20 | ||
Line 1,055: | Line 1,047: | ||
| 100 | | 100 | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-2'''</span> | ||
| 700+ | | 700+ | ||
| 30 | | 30 | ||
Line 1,063: | Line 1,055: | ||
| 150 | | 150 | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-3'''</span> | ||
| 800+ | | 800+ | ||
| 40 | | 40 | ||
Line 1,071: | Line 1,063: | ||
| 200 | | 200 | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-4'''</span> | ||
| 900+ | | 900+ | ||
| 50 | | 50 | ||
Line 1,079: | Line 1,071: | ||
| 250 | | 250 | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-5'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,087: | Line 1,079: | ||
| unk | | unk | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-6'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,095: | Line 1,087: | ||
| unk | | unk | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-7'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,103: | Line 1,095: | ||
| unk | | unk | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-8'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,111: | Line 1,103: | ||
| unk | | unk | ||
| unk | | unk | ||
|-align=& | |-align="center" | ||
| & | | <span style="color:#330099">'''ChipY-9'''</span> | ||
| ?? | | ?? | ||
| unk | | unk | ||
Line 1,128: | Line 1,120: | ||
Increases accuracy (not dex), attack, and gives permanent toxyne effect. | Increases accuracy (not dex), attack, and gives permanent toxyne effect. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 1,145: | Line 1,137: | ||
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus). | Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus). | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
Line 1,162: | Line 1,154: | ||
Gives permanent quickyne effect, adds dexterity. | Gives permanent quickyne effect, adds dexterity. | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 1,180: | Line 1,172: | ||
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters). | Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters). | ||
{| border=& | {| border="1" cellpadding="5" cellspacing="0" width="50%" | ||
|align=center colspan=4|'''Stats Added''' | |align=center colspan=4|'''Stats Added''' | ||
|- bgcolor=& | |- bgcolor="#CCCCCC" | ||
!width=& | !width="25%"| Strength !! Spirit !! Dexterity !! Power | ||
|-align=& | |-align="center" | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 1,260: | Line 1,252: | ||
[[image:RadiationMars.png]] | [[image:RadiationMars.png]] | ||
When mailed to & | When mailed to "Alchemist" along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return. | ||
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars) | | (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars) | ||
Revision as of 21:20, 23 November 2010
Uniques
Unique Items are items that are very rare to find in game and don't drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by "?" in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped.
Unique Equipments
A number of Special Equipments are not limited by character or level, and in many cases have cumulative effect. They change color as your character is killed; starting at dark blue, it changes to lighter blue, then to a faint blue, then to white, and then to red at which point the item will eventually disappear! In addition to their effects and base stats they add, unique equipments will add the approximate defense and stats that the earth equipment of your character level would add, for instance an Elein Belt worn by a level 300 character will add less defense than if worn by a level 600 character.
Note that for the stat tables, only the BASE values these items add are listed, since they are static amounts, the uniques will add the above mentioned bonuses in ADDITION to these stats, so you may see an item adds all 0s for stats but then in reality may add a bit of some stats anyways (as in the example, Elein will add power).
- The table bellow shows non-static bonuses that the unique items will add that are based on level or base stat, for the fixed-amount base stats, scroll down to the actual item you wish to get info about and view its individual stat chart.
Variable Stat/level based bonuses <span style="color:red">(work in progress)</span> | |||||
Unique item | Strength | Spirit | Dexterity | Power | Defense |
---|---|---|---|---|---|
<span style="color:#330099">Fresh Breeze</span> | 0 | 0 | (level)*1.5 | 0 | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Slipheed</span> | 0 | 0 | (level)*1.5 | 0 | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Elein</span> | 0 | 0 | 0 | 8% | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Parcae's Belt</span> | 0 | 0 | 0 | 8% | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Topaz</span> | 0 | (level)*1.9 | 0 | 0 | 0 |
<span style="color:#330099">Graupnel</span> | (level)*.9 | 0 | 0 | 0 | 0 |
<span style="color:#330099">Aquarine</span> | 0 | 0 | (level)*.9 | 0 | 0 |
<span style="color:#330099">Noas</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Tears of Heliades</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Will of Erinyes</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Largesse</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*40 |
<span style="color:#330099">Spirit of Minerva</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*80 |
<span style="color:#330099">Rage of Erinyes</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*80 |
<span style="color:#330099">Rajas</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*80 |
<span style="color:#330099">Infrascope</span> | 0 | 0 | 0 | 0 | (level{rounded to lowest 10})*80 |
Shading/Fading
All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:
Current Shade | Shade Chance |
---|---|
-0 | 50% |
-1 | 40% |
-2 | 30% |
-3 | 20% |
-4 | 10% |
-5 | 50% (a -5 uni that shades will fade/disappear) |
Note that the chance of shading is calculated individually for each item when multiple uniques are worn, some may shade while other may not in the same death.
Armor Sets
- Screen shots included for all sets to clarify placement of each item.
Selion Set
Set Effect: Increase attack ability 50%.
Selion
Increases attack ability 5%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Noas
Increases attack ability 5%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Slipheed
Increases attack ability 5%, adds dexterity.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Elein
Increases attack ability 5%, adds power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Tamas Set
Set Effect: Decrease damage received from other players by 40%.
Tamas
Decrease damage received from other players by 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Rajas
Decrease damage received from other players by 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Largesse
Decrease damage received from other players by 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Erinyes Set
Set Effect: Increase attack ability 40%, increase defensive ability 40%, and decrease monster attack 30%.
Spirit Of Erinyes
Increases attack abilility 10%, and Increases defensive power 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Rage Of Erinyes
Increases spirit attacks 10%, Increases defensive power 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Will Of Erinyes
Increases attack ability 10%, Increases defensive power 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Shield Of Erinyes
Increases defensive power 10%, Decreases monster attack 20%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 1000 | 2000 |
Ring Set
- Note: can be worn by all characters, not just mages, see screenshot at right. It's also worth noting that a Kitara can wear these rings exceeding the usual 1 ring limit; ie. 1 regen ring and 2 topaz rings, or even the entire ring set.
Set Effect: When worn together increase the attributes by +2 per bonus point for ALL stats. Note: these rings can be worn by non-mage classes as well.
Graupnel
Increase Strength by +1 per bonus point, adds strength.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Topaz
Increase Spirit by +1 per bonus point, adds spirit.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Aquarine
Increase Dexterity by +1 per bonus point, adds dexterity.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Parcae's Set
Set Effect: Increase defensive power 40% and decrease monster attack 20%.
Parcae's Plate
Increase defensive power 15%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Parcae's Buckle
Increase defensive power 15%, decrease monster attack 15%, adds power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Minerva's Set
Set Effect: Increases defensive power 25%, Increase spirit attack 20%, and decrease monster attack 20%.
Minerva's Tears
Increase spirit attack 5%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
1000 | 4000 | 0 | 500 |
Minerva's Blessings
Increase spirit attack 5%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
500 | 1000 | 1000 | 500 |
Minerva's Robe
Increases defensive power 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Spirit of Minerva
Gives permanent anubyne-like effect (does NOT protect against dispell).
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Jupiter Set
Set Effect: decrease attacks from monsters by 50%.
Jupiter Plate
decrease attacks from monsters by 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Tears of Heliades
decrease attacks from monsters by 10%.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Saturnus set
Set Effect: lvl requirement 700, Equiped by Jarexx,Lunarena,Lavita,Canon,Destino,Sadad.
Armor of Saturnus
Armor .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Pants of Saturnus
Pants .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Gloves of Saturnus
Gloves .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Belt of Saturnus
Belt .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 300 |
Shield of Saturnus
Sheild .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Boots of Saturnus
Boots .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 500 | 0 |
Helmet of Saturnus
Armor .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Mars set
[[Image:]] Set Effect: lvl requirement 700, Equiped by Philar,Azlar,Kitara
Armor of Mars
[[image:]]
Armor .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Pants of Mars
[[image:]]
Pants .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Gloves of Mars
[[image:]]
Gloves .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Belt of Mars
[[image:]]
Belt .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Shield of Mars
[[image:]]
Sheild .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Boots of Mars
[[image:]]
Boots .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Helmet of Mars
[[image:]]
Armor .
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Weapons
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a "splash damage" effect that deals 33% of all opponents remaining HP within a large area.
Nemesis Bow
Increases strength, dexterity, power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
1000 | 0 | 1000 | 500 |
Madness Gun
Increases strength, dexterity, power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
1000 | 0 | 1000 | 500 |
Spear of Ares
Increases strength, dexterity, power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
1000 | 0 | 1000 | 500 |
Wand of Gaia
Increases strength, spirit, power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
1000 | 2000 | 0 | 500 |
Sword of Aeolus
Increases strength, dexterity, power.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
1000 | 0 | 1000 | 500 |
Chip Set
Chip X-0 Chip X-5
Adds appropriate stats according to upgraded level (not to exceed 9). Level requirement increases as chip is upgraded.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
30 + (level*30) | 50 + (level*50) | 30 + (level*30) | 10 + (level*10) |
Chip Y-0
Adds appropriate stats according to upgraded level (not to exceed 9). Level requirement increases as chip is upgraded.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
10 + (level*10) | 10 + (level*10) | 10 + (level*10) | 50 + (level*50) |
For your convienance, stats go as follows:
Variable Stat/level based bonuses <span style="color:red">(work in progress)</span> | ||||||
Unique item | Level Req. | Strength | Spirit | Dexterity | Power | Defense |
---|---|---|---|---|---|---|
<span style="color:#330099">ChipX-0</span> | 500+ | 30 | 50 | 30 | 10 | unknown |
<span style="color:#330099">ChipX-1</span> | 600+ | 60 | 100 | 60 | 20 | unknown |
<span style="color:#330099">ChipX-2</span> | 700+ | 90 | 150 | 90 | 30 | unknown |
<span style="color:#330099">ChipX-3</span> | 800+ | 120 | 200 | 120 | 40 | unknown |
<span style="color:#330099">ChipX-4</span> | 900+ | 150 | 250 | 150 | 50 | unknown |
<span style="color:#330099">ChipX-5</span> | ?? | ukn | ukn | ukn | ukn | unknown |
<span style="color:#330099">ChipX-6</span> | ?? | unk | unk | unk | unk | unknown |
<span style="color:#330099">ChipX-7</span> | ?? | unk | unk | unk | unk | unknown |
<span style="color:#330099">ChipX-8</span> | ?? | unk | unk | unk | unk | unknown |
<span style="color:#330099">ChipX-9</span> | ?? | unk | unk | unk | unk | unknown |
Upgraded by sending 1 chip core and either chip x or y to Alchemist till lvl 4
Variable Stat/level based bonuses <span style="color:red">(work in progress)</span> | ||||||
Unique item | Level Req. | Strength | Spirit | Dexterity | Power | Defense |
---|---|---|---|---|---|---|
<span style="color:#330099">ChipY-0</span> | 500+ | 10 | 10 | 10 | 50 | unk |
<span style="color:#330099">ChipY-1</span> | 600+ | 20 | 20 | 20 | 100 | unk |
<span style="color:#330099">ChipY-2</span> | 700+ | 30 | 30 | 30 | 150 | unk |
<span style="color:#330099">ChipY-3</span> | 800+ | 40 | 40 | 40 | 200 | unk |
<span style="color:#330099">ChipY-4</span> | 900+ | 50 | 50 | 50 | 250 | unk |
<span style="color:#330099">ChipY-5</span> | ?? | unk | unk | unk | unk | unk |
<span style="color:#330099">ChipY-6</span> | ?? | unk | unk | unk | unk | unk |
<span style="color:#330099">ChipY-7</span> | ?? | unk | unk | unk | unk | unk |
<span style="color:#330099">ChipY-8</span> | ?? | unk | unk | unk | unk | unk |
<span style="color:#330099">ChipY-9</span> | ?? | unk | unk | unk | unk | unk |
Other
Nagrepar
Increases accuracy (not dex), attack, and gives permanent toxyne effect.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
God of War
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
500 | 500 | 500 | 500 |
Fresh Breeze
Gives permanent quickyne effect, adds dexterity.
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Infrascope
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).
Stats Added | |||
Strength | Spirit | Dexterity | Power |
---|---|---|---|
0 | 0 | 0 | 0 |
Other Uniques
Alongside the unique equipments, there is another group of items that are either usable or gained through events or other means. These items have special purposes that can aid your character.
Unique Consumables
Poison Pill
Allows you to re-allocate all of your bonus points according to your level (your stats get reset to 10-10-10-10 and you receive the appropriate amount of BPs to add).
Protection
Prevents any uniques from shading/fading and items from dropping upon your first death, otherwise it has an unlimited duration. Protections do not prevent you from losing exp or any boosters you have active, however they do not disappear if you die in the Battle Arena. You must active a protection by consuming it for it to take effect, otherwise upon your death it will remain in your inventory and do nothing, once activated it will move to the bottom left of your screen in the area boosters normally show up as a yellow box with a protection graphic displayed in it.
Amnesia Greens
Lowers your current honor by 100 points.
Legendary Medicine
Gained by gambling bonus points earned on a 1000 character at Kasham's house, these items add additional bonus points when used.
Durability
An item won through the Battle Dimension, if used while you are dead it will revive you, also used as currency at the sahara trader.
Ariadne's Thread
When used inside a dungeon, you will be warped to that dungeon's entrance.
Escape Capsule
When used, you will be warped to the nearest hospital.
Redmoon Fortune
When used, you receive a random item in your mailbox.
Radiation of Mars
When mailed to "Alchemist" along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return. | (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)
Other Uniques
Battle Dimension Pass
Allows you one free admission to the Battle Dimension, this ticket gets mailed to you at certain levels from Kasham.
Golden Apple
Found as a monster drop, this automatically will turn into a Redmoon Fortune (see above) at the end of each week.
Catalyst Chamber
Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.