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		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3699</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3699"/>
		<updated>2020-02-26T08:39:08Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Relative attack value of weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only affected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 5% - 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen Necklace (10%) and Protyne P (15%) has a total of 101% which will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen Necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; effect the Max defense power cap.&lt;br /&gt;
&lt;br /&gt;
=== Relative attack value of weapons ===&lt;br /&gt;
&lt;br /&gt;
Allot needs to be tested and confirmed. The level of a sunset items does not effect the attack value but it does increase the stats given by the sunset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Attack value (stage 4 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| Earth level 600/650 weapons || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 0 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 2 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 3 || 67%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 4 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || Need to be tested&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3698</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3698"/>
		<updated>2020-02-26T08:16:42Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Relative attack value of weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only affected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 5% - 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen Necklace (10%) and Protyne P (15%) has a total of 101% which will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen Necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; effect the Max defense power cap.&lt;br /&gt;
&lt;br /&gt;
=== Relative attack value of weapons ===&lt;br /&gt;
&lt;br /&gt;
Allot needs to be tested and confirmed. The level of a sunset items does not effect the attack value but it does increase the stats given by the sunset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Attack value (stage 4 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| Earth level 600/650 weapons || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 0 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 1 || 33% (32% increase from S0)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 2 || 50% (51% increase from S1)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 3 || 67% (34% increase from S2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 4 || 100% (49% increase from S3)&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || Need to be tested&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3697</id>
		<title>Uniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3697"/>
		<updated>2020-02-26T08:10:04Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Parcae&amp;#039;s Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uniques ==&lt;br /&gt;
Unique Items are items that are very rare to find in game and don&#039;t drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by &amp;quot;?&amp;quot; in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped. &lt;br /&gt;
&lt;br /&gt;
= Unique Equipments =&lt;br /&gt;
A number of Special Equipments are not limited by character or level, and in many cases have cumulative effect. They change color as your character is killed; starting at dark blue, it changes to lighter blue, then to a faint blue, then to white, and then to red at which point the item will eventually disappear! In addition to their effects and base stats they add, unique equipments will add the approximate defense and stats that the earth equipment of your character level would add, for instance an Elein Belt worn by a level 300 character will add less defense than if worn by a level 600 character.&lt;br /&gt;
&lt;br /&gt;
Note that for the stat tables, only the BASE values these items add are listed, since they are static amounts, the uniques will add the above mentioned bonuses in ADDITION to these stats, so you may see an item adds all 0s for stats but then in reality may add a bit of some stats anyways (as in the example, Elein will add power).&lt;br /&gt;
&lt;br /&gt;
*The table bellow shows non-static bonuses that the unique items will add that are based on level or base stat, for the fixed-amount base stats, scroll down to the actual item you wish to get info about and view its individual stat chart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|align=center colspan=6|&#039;&#039;&#039;Variable Stat/level based bonuses &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(work in progress)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Unique item&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Defense&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Slipheed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Elein&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Parcae&#039;s Belt&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Topaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Graupnel&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Aquarine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Noas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Will of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Largesse&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rage of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rajas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Infrascope&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shading/Fading ==&lt;br /&gt;
&lt;br /&gt;
All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Current Shade&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name Color&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Shade Chance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -0&lt;br /&gt;
|[[Image:erin-0.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -1&lt;br /&gt;
|[[Image:erin-1.PNG]]&lt;br /&gt;
| 40%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -2&lt;br /&gt;
|[[Image:erin-2.PNG]]&lt;br /&gt;
| 30%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -3&lt;br /&gt;
|[[Image:erin-3.PNG]]&lt;br /&gt;
| 20%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -4&lt;br /&gt;
|[[Image:erin-4.PNG]]&lt;br /&gt;
| 10%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -5&lt;br /&gt;
|[[Image:erin-5.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
(a -5 uni that shades will fade/disappear)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the chance of shading is calculated individually for each item when multiple uniques are worn, some may shade while other may not in the same death.&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
*Screen shots included for all sets to clarify placement of each item.&lt;br /&gt;
=== Selion Set ===&lt;br /&gt;
[[Image:Ig_selionset.PNG|right|thumb|100|Selion Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selion&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Selion.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Noas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipheed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Slipheed.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elein&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Elein.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds 8% power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tamas Set ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_tamasset.PNG|right|thumb|100|Tamas Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Decrease damage received from other players by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tamas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tamas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rajas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rajas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Largesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Largesse.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erinyes Set ===&lt;br /&gt;
[[Image:Ig_erinyesset.PNG|right|thumb|100|Erinyes Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 40%, increase defensive ability 40%, and decrease monster attack 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritoferinyespg.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rageoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Willoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Shieldoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%, Decreases monster attack 20%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Set ===&lt;br /&gt;
*Note: can be worn by all characters, not just mages, see screenshot at right. It&#039;s also worth noting that a Kitara can wear these rings exceeding the usual 1 ring limit; ie. 1 regen ring and 2 topaz rings, or even the entire ring set. &lt;br /&gt;
[[Image:Ig_ringset.PNG|right|thumb|100|Ring Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: When worn together increase the attributes by +2 per bonus point for ALL stats. Note: these rings can be worn by non-mage classes as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graupnel&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Graupnel.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Strength by +1 per bonus point, adds strength.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Topaz&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Topaz.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Spirit by +1 per bonus point, adds spirit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquarine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Aquarine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Dexterity by +1 per bonus point, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parcae&#039;s Set ===&lt;br /&gt;
[[Image:Ig_parcaesset.PNG|right|thumb|100|Parcae&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase defensive power 30% and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesplate.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 10% - 15% (needs to be tested)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Buckle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesbuckle.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 5%, decrease monster attack 15%, adds 8% power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minerva&#039;s Set ===&lt;br /&gt;
[[Image:Ig_minervasset.PNG|right|thumb|100|Minerva&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increases defensive power 25%, Increase spirit attack 20%, and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Tears&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervastear.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Blessings&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasblessings.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Robe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasrobe.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritofminerva.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent anubyne-like effect (does NOT protect against dispell).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jupiter Set ===&lt;br /&gt;
[[Image:Ig_jupiterset.PNG|right|thumb|100|Jupiter Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: decrease attacks from monsters by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jupiter Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Jupiter.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tearsofheliades.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saturnus set ===&lt;br /&gt;
[[Image:Pos.JPG]]&lt;br /&gt;
&#039;&#039;&#039;Set Requirements&#039;&#039;&#039;: Level 700 required to equip;&lt;br /&gt;
Jarexx, Lunarena, Lavita, Canon, Destino, or Sadad only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pantsos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:beltos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:sos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Helm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mars set ===&lt;br /&gt;
[[Image:]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: lvl requirement 700, Equiped by  &lt;br /&gt;
Philar,Azlar,Kitara&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a &amp;quot;splash damage&amp;quot; effect that deals 33% of all opponents remaining HP within a large area.&lt;br /&gt;
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Nemesis Bow&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nemesisbow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_madgun.PNG|right|thumb|100|Madness Gun on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Madness Gun&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Madnessgun.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soaspear.PNG|right|thumb|100|Spear of Ares on a Jarexx]]&lt;br /&gt;
&#039;&#039;&#039;Spear of Ares&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spearofares.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_gaiawand.PNG|right|thumb|100|Wand of Gaia on a Kitara]]&lt;br /&gt;
&#039;&#039;&#039;Wand of Gaia&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Wandofgaia.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, spirit, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soasword.PNG|right|thumb|100|Sword of Aeolus on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Sword of Aeolus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Swordofaeolus.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chip Set ==&lt;br /&gt;
&#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:chipx-5.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-9.png]]&lt;br /&gt;
&lt;br /&gt;
Chips are found as a drop in dungeons, in Redmoon Fortunes, or created by mailing the [[Alchemist]].  Chip X-0 can be created by mailing &amp;quot;Alchemist&amp;quot; 25x Legendary Medicine + 50 million money.  Upgrade by mailing one (1) Chip Core (purchased from Sahara trader for two (2) Durability) and either Chip X or Chip Y to Alchemist until level 4.  The maximum level of a chip is 9 (Chip X-9 / Chip Y-9).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| unknown&lt;br /&gt;
| 25x Legendary Medicine + 50,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| 20&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 120&lt;br /&gt;
| 40&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 150&lt;br /&gt;
| 50&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 180&lt;br /&gt;
| 60&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 210&lt;br /&gt;
| 350&lt;br /&gt;
| 210&lt;br /&gt;
| 70&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 270&lt;br /&gt;
| 500&lt;br /&gt;
| 270&lt;br /&gt;
| 100&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 350&lt;br /&gt;
| 700&lt;br /&gt;
| 350&lt;br /&gt;
| 150&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip Y-0&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip Y-9&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-9.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| unk&lt;br /&gt;
| 30x Legendary Medicine + 75,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 150&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 200&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 300&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 400&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 500&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 800&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 1000&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Chips.png|right|thumb|100|Chip X-9 and Chip Y-9]]&lt;br /&gt;
&#039;&#039;&#039;For your convenience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 8&#039;&#039;&#039; can be created with &#039;&#039;&#039;2x Chip 0 + 15x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 9&#039;&#039;&#039; can be created with &#039;&#039;&#039;4x Chip 0 + 35x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chip X can be converted to Y and vice versa, up to level 4.  The alchemy formula is &#039;&#039;&#039;5x Legendary Medicine + Chip X (0-4) = Chip Y (0-4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
[[Image:Ig_otherequip.PNG|right|thumb|100|Several Misc. uniques that don&#039;t belong to a set]]&lt;br /&gt;
&#039;&#039;&#039;Nagrepar&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nagrepar.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases accuracy (not dex), attack, and gives permanent toxyne effect.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;God of War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Freshbreeze.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent quickyne effect, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrascope&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Infrascope.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other Uniques =&lt;br /&gt;
&lt;br /&gt;
Alongside the unique equipments, there is another group of items that are either usable or gained through events or other means. These items have special purposes that can aid your character.&lt;br /&gt;
&lt;br /&gt;
== Unique Consumables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Pill&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Poisonpill.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you to re-allocate all of your bonus points according to your level (your stats get reset to 10-10-10-10 and you receive the appropriate amount of BPs to add).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Prot_on.PNG|right|thumb|100|Protection on a Destino, the icon incicated at the bottom left]]&#039;&#039;&#039;Protection&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Protection.PNG]]&lt;br /&gt;
&lt;br /&gt;
Prevents any uniques from shading/fading and items from dropping upon your first death, otherwise it has an unlimited duration. Protections do not prevent you from losing exp or any boosters you have active, however they do not disappear if you die in the Battle Arena. You must active a protection by consuming it for it to take effect, otherwise upon your death it will remain in your inventory and do nothing, once activated it will move to the bottom left of your screen in the area boosters normally show up as a yellow box with a protection graphic displayed in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amnesia Greens&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Amnesiagreen.PNG]]&lt;br /&gt;
&lt;br /&gt;
Lowers your current honor by 100 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_legmed.PNG|right|thumb|100|Gambling for a Legendary Medicine at Kasham&#039;s]]&lt;br /&gt;
&#039;&#039;&#039;Legendary Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Legmedicine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gained by gambling bonus points earned on a 1000 character at Kasham&#039;s house, these items add additional bonus points when used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Durability.PNG]]&lt;br /&gt;
&lt;br /&gt;
An item won through the [[Battle_Dimension|Battle Dimension]], if used while you are dead it will revive you, also used as currency at the sahara trader. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariadne&#039;s Thread&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Ariadnesthread.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used inside a dungeon, you will be warped to that dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape Capsule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Escapecapsule.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you will be warped to the nearest hospital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redmoon Fortune&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Redmoonfortune.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you receive a random item in your mailbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:RadiationMars.png]]&lt;br /&gt;
&lt;br /&gt;
When mailed to &amp;quot;Alchemist&amp;quot; along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return.&lt;br /&gt;
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)&lt;br /&gt;
&lt;br /&gt;
== Other Uniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Dimension Pass&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bdpass.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you one free admission to the [[Battle_Dimension|Battle Dimension]], this ticket gets mailed to you at certain levels from Kasham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Apple&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Goldenapple.PNG]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, this will automatically turn into a Redmoon Fortune (see above) at the end of each day (0:00 GMT).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catalyst Chamber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Cat.jpg]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3696</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3696"/>
		<updated>2020-02-26T08:09:07Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Max defense power mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only affected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 5% - 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen Necklace (10%) and Protyne P (15%) has a total of 101% which will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen Necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; effect the Max defense power cap.&lt;br /&gt;
&lt;br /&gt;
=== Relative attack value of weapons ===&lt;br /&gt;
&lt;br /&gt;
Allot needs to be tested and confirmed. The level of a sunset items does not effect the attack value but it does increase the stats given by the sunset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Attack value (stage 4 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| Earth level 600/650 weapons || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 0 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 2 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 3 || 67%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 4 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || Need to be tested&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3695</id>
		<title>Uniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3695"/>
		<updated>2020-02-26T07:58:30Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uniques ==&lt;br /&gt;
Unique Items are items that are very rare to find in game and don&#039;t drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by &amp;quot;?&amp;quot; in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped. &lt;br /&gt;
&lt;br /&gt;
= Unique Equipments =&lt;br /&gt;
A number of Special Equipments are not limited by character or level, and in many cases have cumulative effect. They change color as your character is killed; starting at dark blue, it changes to lighter blue, then to a faint blue, then to white, and then to red at which point the item will eventually disappear! In addition to their effects and base stats they add, unique equipments will add the approximate defense and stats that the earth equipment of your character level would add, for instance an Elein Belt worn by a level 300 character will add less defense than if worn by a level 600 character.&lt;br /&gt;
&lt;br /&gt;
Note that for the stat tables, only the BASE values these items add are listed, since they are static amounts, the uniques will add the above mentioned bonuses in ADDITION to these stats, so you may see an item adds all 0s for stats but then in reality may add a bit of some stats anyways (as in the example, Elein will add power).&lt;br /&gt;
&lt;br /&gt;
*The table bellow shows non-static bonuses that the unique items will add that are based on level or base stat, for the fixed-amount base stats, scroll down to the actual item you wish to get info about and view its individual stat chart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|align=center colspan=6|&#039;&#039;&#039;Variable Stat/level based bonuses &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(work in progress)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Unique item&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Defense&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Slipheed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Elein&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Parcae&#039;s Belt&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Topaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Graupnel&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Aquarine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Noas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Will of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Largesse&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rage of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rajas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Infrascope&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shading/Fading ==&lt;br /&gt;
&lt;br /&gt;
All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Current Shade&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name Color&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Shade Chance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -0&lt;br /&gt;
|[[Image:erin-0.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -1&lt;br /&gt;
|[[Image:erin-1.PNG]]&lt;br /&gt;
| 40%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -2&lt;br /&gt;
|[[Image:erin-2.PNG]]&lt;br /&gt;
| 30%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -3&lt;br /&gt;
|[[Image:erin-3.PNG]]&lt;br /&gt;
| 20%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -4&lt;br /&gt;
|[[Image:erin-4.PNG]]&lt;br /&gt;
| 10%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -5&lt;br /&gt;
|[[Image:erin-5.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
(a -5 uni that shades will fade/disappear)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the chance of shading is calculated individually for each item when multiple uniques are worn, some may shade while other may not in the same death.&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
*Screen shots included for all sets to clarify placement of each item.&lt;br /&gt;
=== Selion Set ===&lt;br /&gt;
[[Image:Ig_selionset.PNG|right|thumb|100|Selion Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selion&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Selion.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Noas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipheed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Slipheed.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elein&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Elein.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds 8% power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tamas Set ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_tamasset.PNG|right|thumb|100|Tamas Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Decrease damage received from other players by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tamas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tamas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rajas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rajas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Largesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Largesse.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erinyes Set ===&lt;br /&gt;
[[Image:Ig_erinyesset.PNG|right|thumb|100|Erinyes Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 40%, increase defensive ability 40%, and decrease monster attack 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritoferinyespg.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rageoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Willoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Shieldoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%, Decreases monster attack 20%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Set ===&lt;br /&gt;
*Note: can be worn by all characters, not just mages, see screenshot at right. It&#039;s also worth noting that a Kitara can wear these rings exceeding the usual 1 ring limit; ie. 1 regen ring and 2 topaz rings, or even the entire ring set. &lt;br /&gt;
[[Image:Ig_ringset.PNG|right|thumb|100|Ring Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: When worn together increase the attributes by +2 per bonus point for ALL stats. Note: these rings can be worn by non-mage classes as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graupnel&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Graupnel.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Strength by +1 per bonus point, adds strength.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Topaz&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Topaz.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Spirit by +1 per bonus point, adds spirit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquarine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Aquarine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Dexterity by +1 per bonus point, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parcae&#039;s Set ===&lt;br /&gt;
[[Image:Ig_parcaesset.PNG|right|thumb|100|Parcae&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase defensive power 30% and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesplate.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 15%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Buckle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesbuckle.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 5%, decrease monster attack 15%, adds 8% power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minerva&#039;s Set ===&lt;br /&gt;
[[Image:Ig_minervasset.PNG|right|thumb|100|Minerva&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increases defensive power 25%, Increase spirit attack 20%, and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Tears&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervastear.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Blessings&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasblessings.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Robe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasrobe.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritofminerva.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent anubyne-like effect (does NOT protect against dispell).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jupiter Set ===&lt;br /&gt;
[[Image:Ig_jupiterset.PNG|right|thumb|100|Jupiter Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: decrease attacks from monsters by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jupiter Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Jupiter.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tearsofheliades.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saturnus set ===&lt;br /&gt;
[[Image:Pos.JPG]]&lt;br /&gt;
&#039;&#039;&#039;Set Requirements&#039;&#039;&#039;: Level 700 required to equip;&lt;br /&gt;
Jarexx, Lunarena, Lavita, Canon, Destino, or Sadad only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pantsos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:beltos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:sos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Helm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mars set ===&lt;br /&gt;
[[Image:]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: lvl requirement 700, Equiped by  &lt;br /&gt;
Philar,Azlar,Kitara&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shield&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a &amp;quot;splash damage&amp;quot; effect that deals 33% of all opponents remaining HP within a large area.&lt;br /&gt;
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Nemesis Bow&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nemesisbow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_madgun.PNG|right|thumb|100|Madness Gun on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Madness Gun&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Madnessgun.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soaspear.PNG|right|thumb|100|Spear of Ares on a Jarexx]]&lt;br /&gt;
&#039;&#039;&#039;Spear of Ares&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spearofares.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_gaiawand.PNG|right|thumb|100|Wand of Gaia on a Kitara]]&lt;br /&gt;
&#039;&#039;&#039;Wand of Gaia&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Wandofgaia.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, spirit, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soasword.PNG|right|thumb|100|Sword of Aeolus on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Sword of Aeolus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Swordofaeolus.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chip Set ==&lt;br /&gt;
&#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:chipx-5.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-9.png]]&lt;br /&gt;
&lt;br /&gt;
Chips are found as a drop in dungeons, in Redmoon Fortunes, or created by mailing the [[Alchemist]].  Chip X-0 can be created by mailing &amp;quot;Alchemist&amp;quot; 25x Legendary Medicine + 50 million money.  Upgrade by mailing one (1) Chip Core (purchased from Sahara trader for two (2) Durability) and either Chip X or Chip Y to Alchemist until level 4.  The maximum level of a chip is 9 (Chip X-9 / Chip Y-9).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| unknown&lt;br /&gt;
| 25x Legendary Medicine + 50,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| 20&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 120&lt;br /&gt;
| 40&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 150&lt;br /&gt;
| 50&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 180&lt;br /&gt;
| 60&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 210&lt;br /&gt;
| 350&lt;br /&gt;
| 210&lt;br /&gt;
| 70&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 270&lt;br /&gt;
| 500&lt;br /&gt;
| 270&lt;br /&gt;
| 100&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 350&lt;br /&gt;
| 700&lt;br /&gt;
| 350&lt;br /&gt;
| 150&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip Y-0&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip Y-9&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-9.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| unk&lt;br /&gt;
| 30x Legendary Medicine + 75,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 150&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 200&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 300&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 400&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 500&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 800&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 1000&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Chips.png|right|thumb|100|Chip X-9 and Chip Y-9]]&lt;br /&gt;
&#039;&#039;&#039;For your convenience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 8&#039;&#039;&#039; can be created with &#039;&#039;&#039;2x Chip 0 + 15x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 9&#039;&#039;&#039; can be created with &#039;&#039;&#039;4x Chip 0 + 35x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chip X can be converted to Y and vice versa, up to level 4.  The alchemy formula is &#039;&#039;&#039;5x Legendary Medicine + Chip X (0-4) = Chip Y (0-4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
[[Image:Ig_otherequip.PNG|right|thumb|100|Several Misc. uniques that don&#039;t belong to a set]]&lt;br /&gt;
&#039;&#039;&#039;Nagrepar&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nagrepar.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases accuracy (not dex), attack, and gives permanent toxyne effect.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;God of War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Freshbreeze.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent quickyne effect, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrascope&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Infrascope.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other Uniques =&lt;br /&gt;
&lt;br /&gt;
Alongside the unique equipments, there is another group of items that are either usable or gained through events or other means. These items have special purposes that can aid your character.&lt;br /&gt;
&lt;br /&gt;
== Unique Consumables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Pill&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Poisonpill.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you to re-allocate all of your bonus points according to your level (your stats get reset to 10-10-10-10 and you receive the appropriate amount of BPs to add).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Prot_on.PNG|right|thumb|100|Protection on a Destino, the icon incicated at the bottom left]]&#039;&#039;&#039;Protection&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Protection.PNG]]&lt;br /&gt;
&lt;br /&gt;
Prevents any uniques from shading/fading and items from dropping upon your first death, otherwise it has an unlimited duration. Protections do not prevent you from losing exp or any boosters you have active, however they do not disappear if you die in the Battle Arena. You must active a protection by consuming it for it to take effect, otherwise upon your death it will remain in your inventory and do nothing, once activated it will move to the bottom left of your screen in the area boosters normally show up as a yellow box with a protection graphic displayed in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amnesia Greens&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Amnesiagreen.PNG]]&lt;br /&gt;
&lt;br /&gt;
Lowers your current honor by 100 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_legmed.PNG|right|thumb|100|Gambling for a Legendary Medicine at Kasham&#039;s]]&lt;br /&gt;
&#039;&#039;&#039;Legendary Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Legmedicine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gained by gambling bonus points earned on a 1000 character at Kasham&#039;s house, these items add additional bonus points when used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Durability.PNG]]&lt;br /&gt;
&lt;br /&gt;
An item won through the [[Battle_Dimension|Battle Dimension]], if used while you are dead it will revive you, also used as currency at the sahara trader. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariadne&#039;s Thread&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Ariadnesthread.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used inside a dungeon, you will be warped to that dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape Capsule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Escapecapsule.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you will be warped to the nearest hospital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redmoon Fortune&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Redmoonfortune.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you receive a random item in your mailbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:RadiationMars.png]]&lt;br /&gt;
&lt;br /&gt;
When mailed to &amp;quot;Alchemist&amp;quot; along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return.&lt;br /&gt;
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)&lt;br /&gt;
&lt;br /&gt;
== Other Uniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Dimension Pass&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bdpass.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you one free admission to the [[Battle_Dimension|Battle Dimension]], this ticket gets mailed to you at certain levels from Kasham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Apple&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Goldenapple.PNG]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, this will automatically turn into a Redmoon Fortune (see above) at the end of each day (0:00 GMT).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catalyst Chamber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Cat.jpg]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3694</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3694"/>
		<updated>2020-02-26T07:01:48Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only affected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen Necklace (10%) and Protyne P (15%) has a total of 101% which will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen Necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; effect the Max defense power cap.&lt;br /&gt;
&lt;br /&gt;
=== Relative attack value of weapons ===&lt;br /&gt;
&lt;br /&gt;
Allot needs to be tested and confirmed. The level of a sunset items does not effect the attack value but it does increase the stats given by the sunset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Attack value (stage 4 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| Earth level 600/650 weapons || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 0 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 2 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 3 || 67%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 4 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || Need to be tested&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3693</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3693"/>
		<updated>2020-02-26T07:00:11Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only affected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen Necklace (10%) and Protyne P (15%) has a total of 101% which will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen Necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; effect the Max defense power cap.&lt;br /&gt;
&lt;br /&gt;
=== Relative attack value of weapons ===&lt;br /&gt;
&lt;br /&gt;
Allot needs to be tested and confirmed. The level of a sunset items does not effect the attack value but it does increase the stats given by the sunset.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Attack value (stage 4 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| Earth level 600/650 weapons || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 0 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 2 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 3 || 67%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] Stage 4 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || Need to be tested&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || Need to be tested&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3690</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3690"/>
		<updated>2020-02-13T07:02:22Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Max defense power mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only affected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen Necklace (10%) and Protyne P (15%) has a total of 101% which will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen Necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; effect the Max defense power cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3689</id>
		<title>Uniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3689"/>
		<updated>2020-02-13T06:52:22Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uniques ==&lt;br /&gt;
Unique Items are items that are very rare to find in game and don&#039;t drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by &amp;quot;?&amp;quot; in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped. &lt;br /&gt;
&lt;br /&gt;
= Unique Equipments =&lt;br /&gt;
A number of Special Equipments are not limited by character or level, and in many cases have cumulative effect. They change color as your character is killed; starting at dark blue, it changes to lighter blue, then to a faint blue, then to white, and then to red at which point the item will eventually disappear! In addition to their effects and base stats they add, unique equipments will add the approximate defense and stats that the earth equipment of your character level would add, for instance an Elein Belt worn by a level 300 character will add less defense than if worn by a level 600 character.&lt;br /&gt;
&lt;br /&gt;
Note that for the stat tables, only the BASE values these items add are listed, since they are static amounts, the uniques will add the above mentioned bonuses in ADDITION to these stats, so you may see an item adds all 0s for stats but then in reality may add a bit of some stats anyways (as in the example, Elein will add power).&lt;br /&gt;
&lt;br /&gt;
*The table bellow shows non-static bonuses that the unique items will add that are based on level or base stat, for the fixed-amount base stats, scroll down to the actual item you wish to get info about and view its individual stat chart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|align=center colspan=6|&#039;&#039;&#039;Variable Stat/level based bonuses &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(work in progress)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Unique item&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Defense&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Slipheed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Elein&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Parcae&#039;s Belt&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Topaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Graupnel&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Aquarine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Noas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Will of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Largesse&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rage of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rajas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Infrascope&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shading/Fading ==&lt;br /&gt;
&lt;br /&gt;
All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Current Shade&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name Color&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Shade Chance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -0&lt;br /&gt;
|[[Image:erin-0.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -1&lt;br /&gt;
|[[Image:erin-1.PNG]]&lt;br /&gt;
| 40%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -2&lt;br /&gt;
|[[Image:erin-2.PNG]]&lt;br /&gt;
| 30%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -3&lt;br /&gt;
|[[Image:erin-3.PNG]]&lt;br /&gt;
| 20%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -4&lt;br /&gt;
|[[Image:erin-4.PNG]]&lt;br /&gt;
| 10%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -5&lt;br /&gt;
|[[Image:erin-5.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
(a -5 uni that shades will fade/disappear)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the chance of shading is calculated individually for each item when multiple uniques are worn, some may shade while other may not in the same death.&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
*Screen shots included for all sets to clarify placement of each item.&lt;br /&gt;
=== Selion Set ===&lt;br /&gt;
[[Image:Ig_selionset.PNG|right|thumb|100|Selion Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selion&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Selion.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Noas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipheed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Slipheed.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elein&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Elein.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tamas Set ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_tamasset.PNG|right|thumb|100|Tamas Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Decrease damage received from other players by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tamas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tamas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rajas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rajas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Largesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Largesse.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erinyes Set ===&lt;br /&gt;
[[Image:Ig_erinyesset.PNG|right|thumb|100|Erinyes Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 40%, increase defensive ability 40%, and decrease monster attack 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritoferinyespg.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rageoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Willoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Shieldoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%, Decreases monster attack 20%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Set ===&lt;br /&gt;
*Note: can be worn by all characters, not just mages, see screenshot at right. It&#039;s also worth noting that a Kitara can wear these rings exceeding the usual 1 ring limit; ie. 1 regen ring and 2 topaz rings, or even the entire ring set. &lt;br /&gt;
[[Image:Ig_ringset.PNG|right|thumb|100|Ring Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: When worn together increase the attributes by +2 per bonus point for ALL stats. Note: these rings can be worn by non-mage classes as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graupnel&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Graupnel.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Strength by +1 per bonus point, adds strength.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Topaz&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Topaz.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Spirit by +1 per bonus point, adds spirit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquarine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Aquarine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Dexterity by +1 per bonus point, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parcae&#039;s Set ===&lt;br /&gt;
[[Image:Ig_parcaesset.PNG|right|thumb|100|Parcae&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase defensive power 30% and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesplate.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 15%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Buckle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesbuckle.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 15%, decrease monster attack 15%, adds power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minerva&#039;s Set ===&lt;br /&gt;
[[Image:Ig_minervasset.PNG|right|thumb|100|Minerva&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increases defensive power 25%, Increase spirit attack 20%, and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Tears&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervastear.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Blessings&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasblessings.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Robe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasrobe.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritofminerva.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent anubyne-like effect (does NOT protect against dispell).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jupiter Set ===&lt;br /&gt;
[[Image:Ig_jupiterset.PNG|right|thumb|100|Jupiter Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: decrease attacks from monsters by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jupiter Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Jupiter.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tearsofheliades.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saturnus set ===&lt;br /&gt;
[[Image:Pos.JPG]]&lt;br /&gt;
&#039;&#039;&#039;Set Requirements&#039;&#039;&#039;: Level 700 required to equip;&lt;br /&gt;
Jarexx, Lunarena, Lavita, Canon, Destino, or Sadad only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pantsos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:beltos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:sos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sheild .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Helm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mars set ===&lt;br /&gt;
[[Image:]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: lvl requirement 700, Equiped by  &lt;br /&gt;
Philar,Azlar,Kitara&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sheild .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a &amp;quot;splash damage&amp;quot; effect that deals 33% of all opponents remaining HP within a large area.&lt;br /&gt;
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Nemesis Bow&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nemesisbow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_madgun.PNG|right|thumb|100|Madness Gun on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Madness Gun&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Madnessgun.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soaspear.PNG|right|thumb|100|Spear of Ares on a Jarexx]]&lt;br /&gt;
&#039;&#039;&#039;Spear of Ares&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spearofares.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_gaiawand.PNG|right|thumb|100|Wand of Gaia on a Kitara]]&lt;br /&gt;
&#039;&#039;&#039;Wand of Gaia&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Wandofgaia.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, spirit, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soasword.PNG|right|thumb|100|Sword of Aeolus on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Sword of Aeolus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Swordofaeolus.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chip Set ==&lt;br /&gt;
&#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:chipx-5.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-9.png]]&lt;br /&gt;
&lt;br /&gt;
Chips are found as a drop in dungeons, in Redmoon Fortunes, or created by mailing the [[Alchemist]].  Chip X-0 can be created by mailing &amp;quot;Alchemist&amp;quot; 25x Legendary Medicine + 50 million money.  Upgrade by mailing one (1) Chip Core (purchased from Sahara trader for two (2) Durability) and either Chip X or Chip Y to Alchemist until level 4.  The maximum level of a chip is 9 (Chip X-9 / Chip Y-9).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| unknown&lt;br /&gt;
| 25x Legendary Medicine + 50,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| 20&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 120&lt;br /&gt;
| 40&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 150&lt;br /&gt;
| 50&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 180&lt;br /&gt;
| 60&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 210&lt;br /&gt;
| 350&lt;br /&gt;
| 210&lt;br /&gt;
| 70&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 270&lt;br /&gt;
| 500&lt;br /&gt;
| 270&lt;br /&gt;
| 100&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 350&lt;br /&gt;
| 700&lt;br /&gt;
| 350&lt;br /&gt;
| 150&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip Y-0&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip Y-9&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-9.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| unk&lt;br /&gt;
| 30x Legendary Medicine + 75,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 150&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 200&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 300&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 400&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 500&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 800&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 1000&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Chips.png|right|thumb|100|Chip X-9 and Chip Y-9]]&lt;br /&gt;
&#039;&#039;&#039;For your convenience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 8&#039;&#039;&#039; can be created with &#039;&#039;&#039;2x Chip 0 + 15x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 9&#039;&#039;&#039; can be created with &#039;&#039;&#039;4x Chip 0 + 35x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chip X can be converted to Y and vice versa, up to level 4.  The alchemy formula is &#039;&#039;&#039;5x Legendary Medicine + Chip X (0-4) = Chip Y (0-4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
[[Image:Ig_otherequip.PNG|right|thumb|100|Several Misc. uniques that don&#039;t belong to a set]]&lt;br /&gt;
&#039;&#039;&#039;Nagrepar&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nagrepar.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases accuracy (not dex), attack, and gives permanent toxyne effect.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;God of War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Freshbreeze.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent quickyne effect, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrascope&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Infrascope.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other Uniques =&lt;br /&gt;
&lt;br /&gt;
Alongside the unique equipments, there is another group of items that are either usable or gained through events or other means. These items have special purposes that can aid your character.&lt;br /&gt;
&lt;br /&gt;
== Unique Consumables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Pill&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Poisonpill.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you to re-allocate all of your bonus points according to your level (your stats get reset to 10-10-10-10 and you receive the appropriate amount of BPs to add).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Prot_on.PNG|right|thumb|100|Protection on a Destino, the icon incicated at the bottom left]]&#039;&#039;&#039;Protection&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Protection.PNG]]&lt;br /&gt;
&lt;br /&gt;
Prevents any uniques from shading/fading and items from dropping upon your first death, otherwise it has an unlimited duration. Protections do not prevent you from losing exp or any boosters you have active, however they do not disappear if you die in the Battle Arena. You must active a protection by consuming it for it to take effect, otherwise upon your death it will remain in your inventory and do nothing, once activated it will move to the bottom left of your screen in the area boosters normally show up as a yellow box with a protection graphic displayed in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amnesia Greens&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Amnesiagreen.PNG]]&lt;br /&gt;
&lt;br /&gt;
Lowers your current honor by 100 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_legmed.PNG|right|thumb|100|Gambling for a Legendary Medicine at Kasham&#039;s]]&lt;br /&gt;
&#039;&#039;&#039;Legendary Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Legmedicine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gained by gambling bonus points earned on a 1000 character at Kasham&#039;s house, these items add additional bonus points when used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Durability.PNG]]&lt;br /&gt;
&lt;br /&gt;
An item won through the [[Battle_Dimension|Battle Dimension]], if used while you are dead it will revive you, also used as currency at the sahara trader. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariadne&#039;s Thread&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Ariadnesthread.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used inside a dungeon, you will be warped to that dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape Capsule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Escapecapsule.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you will be warped to the nearest hospital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redmoon Fortune&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Redmoonfortune.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you receive a random item in your mailbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:RadiationMars.png]]&lt;br /&gt;
&lt;br /&gt;
When mailed to &amp;quot;Alchemist&amp;quot; along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return.&lt;br /&gt;
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)&lt;br /&gt;
&lt;br /&gt;
== Other Uniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Dimension Pass&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bdpass.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you one free admission to the [[Battle_Dimension|Battle Dimension]], this ticket gets mailed to you at certain levels from Kasham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Apple&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Goldenapple.PNG]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, this will automatically turn into a Redmoon Fortune (see above) at the end of each day (0:00 GMT).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catalyst Chamber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Cat.jpg]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3678</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3678"/>
		<updated>2019-12-28T16:46:12Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense power mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense power cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense power %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense power than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense power cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3677</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3677"/>
		<updated>2019-12-28T16:28:35Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique weapon]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Tears]] || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Tamas set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Individual Tamas piece]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Parcae&#039;s set]] || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Individual Parcae&#039;s piece]] || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Rage Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Will Of Erinyes]] || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Minerva&#039;s Robe]] || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique Nemesis Bow]] (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3676</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3676"/>
		<updated>2019-12-28T16:25:42Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Weapons|Signus Weapon]] || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Weapons|Sunset weapon]] (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Rings and Necklaces|Signus ring]] || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Signus Rares#Armor|Signus armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S0 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S1 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S2 sunset armor]] (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S3 sunset armor]] (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Armor|S4 sunset armor]] (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3675</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3675"/>
		<updated>2019-12-28T16:20:21Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunsets#Necklace and Rings|Majestic ring]] (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3674</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3674"/>
		<updated>2019-12-28T16:15:31Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques#Weapons|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3673</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3673"/>
		<updated>2019-12-28T16:14:21Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Set|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Tamas Set|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Parcae&#039;s Set|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Erinyes Set|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Minerva&#039;s Robe|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3672</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3672"/>
		<updated>2019-12-28T16:11:51Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== PvP mechanics ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== Random Player Killing (PK-ing) ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== Battle arena ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== Wars between Armies ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== Battle Dimension ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== 5:1 mechanics ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Max defense mechanics ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques#Weapons|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=PvP&amp;diff=3665</id>
		<title>PvP</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=PvP&amp;diff=3665"/>
		<updated>2019-12-27T11:34:13Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: Rudolf created the page PvP using a non-default content model &amp;quot;JavaScript&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3664</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3664"/>
		<updated>2019-12-27T11:31:39Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg) and Heavens Advent (red egg) &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3663</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3663"/>
		<updated>2019-12-27T11:14:17Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg), Heavens Advent (red egg) and Warcry &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3662</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3662"/>
		<updated>2019-12-27T11:13:20Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;br /&gt;
&lt;br /&gt;
Buff skills casted by characters like: Guardian Deity (egg), Heavens Advent (red egg) and Warcry &#039;&#039;&#039;dont&#039;&#039;&#039; effect the Max defense cap&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3661</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3661"/>
		<updated>2019-12-27T11:03:36Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! PvP defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3660</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3660"/>
		<updated>2019-12-27T11:02:50Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Chrysaor (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3659</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3659"/>
		<updated>2019-12-27T11:01:37Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Crysoar (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3658</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3658"/>
		<updated>2019-12-27T11:01:14Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s &lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Crysoar (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3657</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3657"/>
		<updated>2019-12-27T11:00:52Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So for example 2 Lunarena&#039;s &lt;br /&gt;
Lunarena 1: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), Crysoar (20%), Regen necklace (10%) and Protyne P (15%) has a total of 101% wich will be capped at 90%&lt;br /&gt;
Lunarena 2: Tamas set (40%), 4 pieces of A-vend (4 * 4% = 16%), [[Uniques|Unique]] Nemesis Bow (0%), Regen necklace (10%) and Protyne P (15%) has a total of 81%&lt;br /&gt;
&lt;br /&gt;
Lunarena 2 has a 9% lower PvP defense than Lunarena 1&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3656</id>
		<title>Uniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Uniques&amp;diff=3656"/>
		<updated>2019-12-27T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Erinyes Set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uniques ==&lt;br /&gt;
Unique Items are items that are very rare to find in game and don&#039;t drop very often, they consist of equipment, consumable items, and also other items that have other uses. These rare items often are extremely powerful compared to regular equipment or even sunsets. Most unique items have hidden stats (denoted by &amp;quot;?&amp;quot; in place of actual numbers in the item description). They also become stronger based on the level of the character that currently has the item equipped. &lt;br /&gt;
&lt;br /&gt;
= Unique Equipments =&lt;br /&gt;
A number of Special Equipments are not limited by character or level, and in many cases have cumulative effect. They change color as your character is killed; starting at dark blue, it changes to lighter blue, then to a faint blue, then to white, and then to red at which point the item will eventually disappear! In addition to their effects and base stats they add, unique equipments will add the approximate defense and stats that the earth equipment of your character level would add, for instance an Elein Belt worn by a level 300 character will add less defense than if worn by a level 600 character.&lt;br /&gt;
&lt;br /&gt;
Note that for the stat tables, only the BASE values these items add are listed, since they are static amounts, the uniques will add the above mentioned bonuses in ADDITION to these stats, so you may see an item adds all 0s for stats but then in reality may add a bit of some stats anyways (as in the example, Elein will add power).&lt;br /&gt;
&lt;br /&gt;
*The table bellow shows non-static bonuses that the unique items will add that are based on level or base stat, for the fixed-amount base stats, scroll down to the actual item you wish to get info about and view its individual stat chart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|align=center colspan=6|&#039;&#039;&#039;Variable Stat/level based bonuses &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(work in progress)&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Unique item&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;30%&amp;quot;| Defense&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Slipheed&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.5&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Elein&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Parcae&#039;s Belt&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 8%&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Topaz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*1.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Graupnel&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Aquarine&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level)*.9&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Noas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Will of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Largesse&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*40&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rage of Erinyes&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Rajas&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#330099&amp;quot;&amp;gt;&#039;&#039;&#039;Infrascope&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| (level{rounded to lowest 10})*80&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shading/Fading ==&lt;br /&gt;
&lt;br /&gt;
All unique equipment has a chance to Shade (lose a shade of color) or Fade (disappear completely) upon death in any location other than one of the 3 Battle Arena maps. Shading chances are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Current Shade&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name Color&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;| Shade Chance&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -0&lt;br /&gt;
|[[Image:erin-0.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -1&lt;br /&gt;
|[[Image:erin-1.PNG]]&lt;br /&gt;
| 40%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -2&lt;br /&gt;
|[[Image:erin-2.PNG]]&lt;br /&gt;
| 30%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -3&lt;br /&gt;
|[[Image:erin-3.PNG]]&lt;br /&gt;
| 20%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -4&lt;br /&gt;
|[[Image:erin-4.PNG]]&lt;br /&gt;
| 10%&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! -5&lt;br /&gt;
|[[Image:erin-5.PNG]]&lt;br /&gt;
| 50%&lt;br /&gt;
(a -5 uni that shades will fade/disappear)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that the chance of shading is calculated individually for each item when multiple uniques are worn, some may shade while other may not in the same death.&lt;br /&gt;
&lt;br /&gt;
== Armor Sets ==&lt;br /&gt;
*Screen shots included for all sets to clarify placement of each item.&lt;br /&gt;
=== Selion Set ===&lt;br /&gt;
[[Image:Ig_selionset.PNG|right|thumb|100|Selion Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selion&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Selion.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Noas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Noas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipheed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Slipheed.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elein&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Elein.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 5%, adds power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tamas Set ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_tamasset.PNG|right|thumb|100|Tamas Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Decrease damage received from other players by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tamas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tamas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rajas&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rajas.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Largesse&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Largesse.PNG]]&lt;br /&gt;
&lt;br /&gt;
Decrease damage received from other players by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erinyes Set ===&lt;br /&gt;
[[Image:Ig_erinyesset.PNG|right|thumb|100|Erinyes Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase attack ability 40%, increase defensive ability 40%, and decrease monster attack 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritoferinyespg.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rage Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Rageoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Willoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack ability 10%, Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield Of Erinyes&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Shieldoferinyes.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%, Decreases monster attack 20%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring Set ===&lt;br /&gt;
*Note: can be worn by all characters, not just mages, see screenshot at right. It&#039;s also worth noting that a Kitara can wear these rings exceeding the usual 1 ring limit; ie. 1 regen ring and 2 topaz rings, or even the entire ring set. &lt;br /&gt;
[[Image:Ig_ringset.PNG|right|thumb|100|Ring Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: When worn together increase the attributes by +2 per bonus point for ALL stats. Note: these rings can be worn by non-mage classes as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graupnel&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Graupnel.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Strength by +1 per bonus point, adds strength.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Topaz&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Topaz.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Spirit by +1 per bonus point, adds spirit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquarine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Aquarine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase Dexterity by +1 per bonus point, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Parcae&#039;s Set ===&lt;br /&gt;
[[Image:Ig_parcaesset.PNG|right|thumb|100|Parcae&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increase defensive power 40% and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesplate.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 15%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcae&#039;s Buckle&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Parcaesbuckle.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase defensive power 15%, decrease monster attack 15%, adds power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minerva&#039;s Set ===&lt;br /&gt;
[[Image:Ig_minervasset.PNG|right|thumb|100|Minerva&#039;s Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: Increases defensive power 25%, Increase spirit attack 20%, and decrease monster attack 20%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Tears&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervastear.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 4000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Blessings&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasblessings.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increase spirit attack 5%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minerva&#039;s Robe&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Minervasrobe.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases defensive power 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit of Minerva&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spiritofminerva.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent anubyne-like effect (does NOT protect against dispell).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jupiter Set ===&lt;br /&gt;
[[Image:Ig_jupiterset.PNG|right|thumb|100|Jupiter Set]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: decrease attacks from monsters by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jupiter Plate&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Jupiter.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tears of Heliades&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Tearsofheliades.PNG]]&lt;br /&gt;
&lt;br /&gt;
decrease attacks from monsters by 10%.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saturnus set ===&lt;br /&gt;
[[Image:Pos.JPG]]&lt;br /&gt;
&#039;&#039;&#039;Set Requirements&#039;&#039;&#039;: Level 700 required to equip;&lt;br /&gt;
Jarexx, Lunarena, Lavita, Canon, Destino, or Sadad only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Pantsos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:beltos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:sos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sheild .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bos.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of Saturnus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Helm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mars set ===&lt;br /&gt;
[[Image:]]&lt;br /&gt;
&#039;&#039;&#039;Set Effect&#039;&#039;&#039;: lvl requirement 700, Equiped by  &lt;br /&gt;
Philar,Azlar,Kitara&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pants of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pants .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloves .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belt of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belt .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shield of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sheild .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Boots .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helmet of  Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armor .&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
All unique weapons can be worn by their respective classes that can normally wear that type of weapon (for example Destino can wear the sword, bow, or gun), Additionally all unique weapons will have a &amp;quot;splash damage&amp;quot; effect that deals 33% of all opponents remaining HP within a large area.&lt;br /&gt;
[[Image:Ig_nembow.PNG|right|thumb|100|Nemesis Bow on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Nemesis Bow&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nemesisbow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_madgun.PNG|right|thumb|100|Madness Gun on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Madness Gun&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Madnessgun.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soaspear.PNG|right|thumb|100|Spear of Ares on a Jarexx]]&lt;br /&gt;
&#039;&#039;&#039;Spear of Ares&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Spearofares.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_gaiawand.PNG|right|thumb|100|Wand of Gaia on a Kitara]]&lt;br /&gt;
&#039;&#039;&#039;Wand of Gaia&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Wandofgaia.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, spirit, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| 0&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_soasword.PNG|right|thumb|100|Sword of Aeolus on a Destino]]&lt;br /&gt;
&#039;&#039;&#039;Sword of Aeolus&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Swordofaeolus.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases strength, dexterity, power.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1000&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chip Set ==&lt;br /&gt;
&#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:chipx-5.JPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipX-9.png]]&lt;br /&gt;
&lt;br /&gt;
Chips are found as a drop in dungeons, in Redmoon Fortunes, or created by mailing the [[Alchemist]].  Chip X-0 can be created by mailing &amp;quot;Alchemist&amp;quot; 25x Legendary Medicine + 50 million money.  Upgrade by mailing one (1) Chip Core (purchased from Sahara trader for two (2) Durability) and either Chip X or Chip Y to Alchemist until level 4.  The maximum level of a chip is 9 (Chip X-9 / Chip Y-9).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 30&lt;br /&gt;
| 50&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| unknown&lt;br /&gt;
| 25x Legendary Medicine + 50,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 60&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| 20&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 90&lt;br /&gt;
| 150&lt;br /&gt;
| 90&lt;br /&gt;
| 30&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 120&lt;br /&gt;
| 200&lt;br /&gt;
| 120&lt;br /&gt;
| 40&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 150&lt;br /&gt;
| 50&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 180&lt;br /&gt;
| 60&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 210&lt;br /&gt;
| 350&lt;br /&gt;
| 210&lt;br /&gt;
| 70&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 270&lt;br /&gt;
| 500&lt;br /&gt;
| 270&lt;br /&gt;
| 100&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 350&lt;br /&gt;
| 700&lt;br /&gt;
| 350&lt;br /&gt;
| 150&lt;br /&gt;
| unknown&lt;br /&gt;
| 1x Chip X-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip X-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| unknown&lt;br /&gt;
| 2x Chip X-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip Y-0&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-0.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chip Y-9&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:ChipY-9.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats are as follows:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!width=&amp;quot;20%&amp;quot;| Name&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Level Req.&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Strength&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Spirit&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Dexterity&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Power&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;| Defense&lt;br /&gt;
!width=&amp;quot;32%&amp;quot;| Alchemy Formula&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-0&#039;&#039;&#039;&lt;br /&gt;
| 500&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| unk&lt;br /&gt;
| 30x Legendary Medicine + 75,000,000 Money&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-1&#039;&#039;&#039;&lt;br /&gt;
| 600&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-0 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-2&#039;&#039;&#039;&lt;br /&gt;
| 700&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 150&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-1 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-3&#039;&#039;&#039;&lt;br /&gt;
| 800&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 200&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-2 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-4&#039;&#039;&#039;&lt;br /&gt;
| 900&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 300&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-3 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-5&#039;&#039;&#039;&lt;br /&gt;
| 920&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 400&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-4 + 1x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-6&#039;&#039;&#039;&lt;br /&gt;
| 940&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 70&lt;br /&gt;
| 500&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-5 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-7&#039;&#039;&#039;&lt;br /&gt;
| 960&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| 600&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-6 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-8&#039;&#039;&#039;&lt;br /&gt;
| 980&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 150&lt;br /&gt;
| 800&lt;br /&gt;
| unk&lt;br /&gt;
| 1x Chip Y-7 + 2x Chip Core&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chip Y-9&#039;&#039;&#039;&lt;br /&gt;
| 1000&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 250&lt;br /&gt;
| 1000&lt;br /&gt;
| unk&lt;br /&gt;
| 2x Chip Y-8 + 5x Chip Core&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Chips.png|right|thumb|100|Chip X-9 and Chip Y-9]]&lt;br /&gt;
&#039;&#039;&#039;For your convenience:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 8&#039;&#039;&#039; can be created with &#039;&#039;&#039;2x Chip 0 + 15x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chip 9&#039;&#039;&#039; can be created with &#039;&#039;&#039;4x Chip 0 + 35x Chip Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chip X can be converted to Y and vice versa, up to level 4.  The alchemy formula is &#039;&#039;&#039;5x Legendary Medicine + Chip X (0-4) = Chip Y (0-4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
[[Image:Ig_otherequip.PNG|right|thumb|100|Several Misc. uniques that don&#039;t belong to a set]]&lt;br /&gt;
&#039;&#039;&#039;Nagrepar&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Nagrepar.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases accuracy (not dex), attack, and gives permanent toxyne effect.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;God of War&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:gow.PNG]]&lt;br /&gt;
&lt;br /&gt;
Increases attack strength of an army commander (note that any character can wear this at any level, but only a level 400+ army commander will receive the attack bonus).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh Breeze&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Freshbreeze.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent quickyne effect, adds dexterity.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &#039;&#039;&#039;[[#Unique_Equipments|0]]&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infrascope&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Infrascope.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gives permanent visyne effect (this will not allow you to see invisible GM/GC characters).&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|align=center colspan=4|&#039;&#039;&#039;Stats Added&#039;&#039;&#039;&lt;br /&gt;
|- bgcolor=&amp;quot;#CCCCCC&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;| Strength !! Spirit !! Dexterity !! Power&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other Uniques =&lt;br /&gt;
&lt;br /&gt;
Alongside the unique equipments, there is another group of items that are either usable or gained through events or other means. These items have special purposes that can aid your character.&lt;br /&gt;
&lt;br /&gt;
== Unique Consumables ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Pill&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Poisonpill.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you to re-allocate all of your bonus points according to your level (your stats get reset to 10-10-10-10 and you receive the appropriate amount of BPs to add).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Prot_on.PNG|right|thumb|100|Protection on a Destino, the icon incicated at the bottom left]]&#039;&#039;&#039;Protection&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Protection.PNG]]&lt;br /&gt;
&lt;br /&gt;
Prevents any uniques from shading/fading and items from dropping upon your first death, otherwise it has an unlimited duration. Protections do not prevent you from losing exp or any boosters you have active, however they do not disappear if you die in the Battle Arena. You must active a protection by consuming it for it to take effect, otherwise upon your death it will remain in your inventory and do nothing, once activated it will move to the bottom left of your screen in the area boosters normally show up as a yellow box with a protection graphic displayed in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amnesia Greens&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Amnesiagreen.PNG]]&lt;br /&gt;
&lt;br /&gt;
Lowers your current honor by 100 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ig_legmed.PNG|right|thumb|100|Gambling for a Legendary Medicine at Kasham&#039;s]]&lt;br /&gt;
&#039;&#039;&#039;Legendary Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Legmedicine.PNG]]&lt;br /&gt;
&lt;br /&gt;
Gained by gambling bonus points earned on a 1000 character at Kasham&#039;s house, these items add additional bonus points when used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durability&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Durability.PNG]]&lt;br /&gt;
&lt;br /&gt;
An item won through the [[Battle_Dimension|Battle Dimension]], if used while you are dead it will revive you, also used as currency at the sahara trader. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ariadne&#039;s Thread&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Ariadnesthread.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used inside a dungeon, you will be warped to that dungeon&#039;s entrance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape Capsule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Escapecapsule.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you will be warped to the nearest hospital.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redmoon Fortune&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Redmoonfortune.PNG]]&lt;br /&gt;
&lt;br /&gt;
When used, you receive a random item in your mailbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiation of Mars&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:RadiationMars.png]]&lt;br /&gt;
&lt;br /&gt;
When mailed to &amp;quot;Alchemist&amp;quot; along with 10 quantities of a single C-vend piece, you will receive a single piece of Mars equipment from the mail in return.&lt;br /&gt;
| (ie. 10x C-Vend Glove + Radiation of Mars = Gloves of Mars)&lt;br /&gt;
&lt;br /&gt;
== Other Uniques ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Dimension Pass&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Bdpass.PNG]]&lt;br /&gt;
&lt;br /&gt;
Allows you one free admission to the [[Battle_Dimension|Battle Dimension]], this ticket gets mailed to you at certain levels from Kasham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Apple&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[image:Goldenapple.PNG]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, this will automatically turn into a Redmoon Fortune (see above) at the end of each day (0:00 GMT).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Catalyst Chamber&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Cat.jpg]]&lt;br /&gt;
&lt;br /&gt;
Found as a monster drop, used along with Sun Orb to create a sunset with the stats that is on the Sun Orb.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3655</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3655"/>
		<updated>2019-12-27T10:50:50Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3654</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3654"/>
		<updated>2019-12-27T10:49:54Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| [[Boosters|Booster]] Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3653</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3653"/>
		<updated>2019-12-27T10:49:21Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Tears || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Minerva&#039;s Robe || 10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3652</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3652"/>
		<updated>2019-12-27T10:46:35Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Parcae&#039;s set || 40%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3651</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3651"/>
		<updated>2019-12-27T10:45:50Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: /* Max defense mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] weapon || 0%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Protyne P || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Tamas set || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Tamas piece || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] individual Parcae&#039;s piece || 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Rage Of Erinyes || 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Uniques|Unique]] Will Of Erinyes || 10%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3650</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3650"/>
		<updated>2019-12-27T10:39:39Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|-&lt;br /&gt;
| All necklaces || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Protyne P || 15%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3649</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3649"/>
		<updated>2019-12-27T10:36:44Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and sunsets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| Signus weapon || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Sunset weapon (all stages) || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Signus ring || 4%&lt;br /&gt;
|-&lt;br /&gt;
| Majestic ring (all stages) || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Signus armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S0 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S1 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S2 sunset armor (per piece) || 4%&lt;br /&gt;
|-&lt;br /&gt;
| S3 sunset armor (per piece) || 6%&lt;br /&gt;
|-&lt;br /&gt;
| S4 sunset armor (per piece) || 8%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3648</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3648"/>
		<updated>2019-12-27T10:32:14Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The defense cap for PvP is 90% unlike for PvM where it is unlimited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Defense %&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3647</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3647"/>
		<updated>2019-12-27T10:24:49Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3646</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3646"/>
		<updated>2019-12-27T10:23:47Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3645</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3645"/>
		<updated>2019-12-27T10:23:09Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; and [[Uniques]] will not fade but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3644</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3644"/>
		<updated>2019-12-27T10:17:04Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3643</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3643"/>
		<updated>2019-12-27T10:16:11Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&amp;lt;br&amp;gt;&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3642</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3642"/>
		<updated>2019-12-27T10:14:46Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To understand this knowledge of stats and attack basics are needed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5:1 mechanics are a way to calculate the optimal stats for maximum attack of a character in a PvP situation. This is calculated that the attack stat (str/spr/dex) must not pass 5 times the amount of power added or else the attack will be cut in half.&lt;br /&gt;
&lt;br /&gt;
For example some fictional Philar stats:&lt;br /&gt;
&lt;br /&gt;
All spr stats 10-25000-10-10&lt;br /&gt;
5:1 stats 10-25000-10-5010&lt;br /&gt;
&lt;br /&gt;
In this situation the All spr Philar does half the damage that the 5:1 Philar does in PvP but they do the same damage in PvM.&lt;br /&gt;
&lt;br /&gt;
The stats are only effected by the base stats: all items (including ringset and susnets), boosters en buffs dont count in the calculation.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3641</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3641"/>
		<updated>2019-12-27T09:57:02Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
To test your strength against other players without consequences you can fight each other in the Battle arena. The extrance to the arena can be found on several maps: Street 2, Downtown 1 &amp;amp; Downtown 3.&lt;br /&gt;
&lt;br /&gt;
If you die in the arena you will not lose the consumable &#039;Protection&#039; but you will lose the effect of used [[Boosters]] and Buffs.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3640</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3640"/>
		<updated>2019-12-27T09:43:14Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;.&lt;br /&gt;
&lt;br /&gt;
There are consequences to killing someone randomly. Your character turns completely yellow and is &amp;quot;frozen&amp;quot; in place (unable to move or use skills, but able to use items) for a short time. If you are killed in this state, when you are respawned in the hospital you will be &amp;quot;unfrozen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Your name will turn black (this is called a &amp;quot;PK tag&amp;quot; or being &amp;quot;tagged&amp;quot;) for a limited time, identifying you as a &amp;quot;killer&amp;quot; to other players. During this time you are penalized as follows:&lt;br /&gt;
&lt;br /&gt;
1. You are unable to kill other non-PKers until your tag runs out. You can kill other PKers.&lt;br /&gt;
&lt;br /&gt;
2. Any player in any location except Prison can attack and kill you without being penalized themselves.&lt;br /&gt;
&lt;br /&gt;
3. You are unable to take Quests.&lt;br /&gt;
&lt;br /&gt;
4. Hide and Invisibility skills do not conceal you from other players.&lt;br /&gt;
&lt;br /&gt;
5. You can lose experience and items if you are killed with a PK tag. The chance of dropping items increases with your PK count.&lt;br /&gt;
&lt;br /&gt;
If you kill subsequent players then penalty times are cumulative. So for example: First PK = Penalty Time, Second PK = Penalty Time x2, Third PK = Penalty Time x3... nth PK = Penalty Time xn. &lt;br /&gt;
One PK is 5 minutes, so, if you have 10 PKs, you have a 50 (5*10) minute tag.&lt;br /&gt;
&lt;br /&gt;
Accumulated PK penalty time multipliers (n in the above example) are decremented by not PKing. For every 10 hours you spend in-game WITHOUT a PK tag, your PK count goes down by one. Thus, your PK tag time goes down by 5 minutes.&lt;br /&gt;
&lt;br /&gt;
If you are attacked by another player before you attack them, your PK mode will be turned on and you will get a system message that says you can legally retaliate against &amp;lt;player&amp;gt;. This means, if someone attacks you (and you survive), you can fire back right away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3639</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3639"/>
		<updated>2019-12-27T09:35:48Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Random PK-ing can be done on almost all maps, some maps are considered &amp;quot;safe zones&amp;quot; and PKing is not allowed. You can turn PK Mode on and attack other players, but they will not receive damage. Examples of safe zones are: Street 1, Street 2, Street 3, and inside any building. The exceptions are: in the Battle arena, during a war or when you have a &#039;PK-tag&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3638</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3638"/>
		<updated>2019-12-27T09:30:05Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;PvP mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3637</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3637"/>
		<updated>2019-12-27T09:27:20Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Player vs Player mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3636</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3636"/>
		<updated>2019-12-27T09:27:03Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
==== &#039;&#039;&#039;Player vs Player&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Player vs Player mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3635</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3635"/>
		<updated>2019-12-27T09:23:39Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Player vs Player mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3634</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3634"/>
		<updated>2019-12-27T09:22:56Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Player vs Player mechanics&#039;&#039;&#039; =&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3633</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3633"/>
		<updated>2019-12-27T09:21:42Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Player vs Player mechanics&#039;&#039;&#039; ===&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The 5:1 mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Items and max defense mechanics&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3632</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rmadvanced.com/index.php?title=Pvp&amp;diff=3632"/>
		<updated>2019-12-27T09:19:38Z</updated>

		<summary type="html">&lt;p&gt;Rudolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;UNDER CONSTRUCTION&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
=== &#039;&#039;&#039;Player vs Player mechanics&#039;&#039;&#039; ===&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the Player vs Player in short PvP page. Here everything will be explained concerning PvP.&lt;br /&gt;
&lt;br /&gt;
The basics to PvP start with turning the Player-Kill (PK) mode on. The TAB key toggles PK mode ON and OFF. If your PK mode is off, there will be a short pause and &amp;quot;Turning PK Mode ON&amp;quot; will show up in system chat. It will then say &amp;quot;PK Mode ON&amp;quot; when it&#039;s activated. You will also notice an icon above your head when PK Mode is on. Other players cannot see this unless they use the consumable &#039;Mind eye&#039; or with the Destino skill &#039;Mind&#039;s Eye&#039;. When turning PK mode off, there is no pause. It shuts off immediately. If attacked by another player your PK mode is automatically turned ON.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Random Player Killing (PK-ing)&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle arena&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Wars between Armies&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how wars work can be found on the [[Armies]] page.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Battle Dimension&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
In depth explanation on how Battle Dimension works can be found on the [[Battle Dimension]] page.&lt;/div&gt;</summary>
		<author><name>Rudolf</name></author>
	</entry>
</feed>